jacobhinds said:Gab-AG. said:redwood36 said:Re Banners, it's probably more of a cpu load thing. If you had to choose between twice as many troops vs half as many but with banners which might you go for? They seem to be unable to answer the question of how many troops on the field at a time is their intended goal.
I highly doubt that is the reason.
Why not? Unless they've managed to get the GPU to handle collision (not common for game engines from what I know), having hundreds of fully dynamic banners would mean the CPU would have to calculate their appearance. Not an ideal task for the CPU, and there would be no way of scaling it as if it were a GPU task.
First of all a couple banners would be enough in my opinion, now, even if they were ten, I doubt the dynamic cloth would have any significant impact.