Mount & Blade II: Bannerlord Old Discussion Thread

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Eldorien said:
DanAngleland said:
578 said:
I want Nords in Bannerlord!

I've said before, and I'm fairly sure it was in reply to you, that there doesn't have to be a direct link between each Bannerlord faction and the Warband factions. The fact that Lust isn't sure suggests that nobody at Taleworlds is sure because they just took inspiration from real life tribes AND Warband factions. Naturally current factions will have similarities and they may have thought of linking some or all of them to the Warband factions, but that doesn't mean each faction morphs wholly into a Warband one, or even that there is a direct link at all. The similarities are there to let your imagination think of possible stories, but just like real life there are often only similarities and suggestions of connections in many cases. It is like trying to trace high medieval France back to Frankish tribes crossing the Rhine, or the Lombards of northern Italy (roughly 500-770 AD) with later medieval kingdoms there.

Nords are like Vikings, but that doesn't mean they ARE Vikings, and Sturgians ARE like Vikings (axe and sword infantry their stated speciality, round shields) but this doesn't mean they ARE vikings or Nords. What's more, IF they were declared ancestors of the Nords, why would they have to be the same in every respect? The lamellar and helmets resemble Vaegir ones somewhat- so what? This equipment would not be known purely by one faction or group of tribes (might be a better way to think of the factions since they are split into clans and historically this provides a more accurate reflection of real life), like armour in real life knowledge of it would have spread and it could become popular with various people. Lamellar might just have fallen out of favour with the Sturgians for some reason, or if a tribe/clan that specialised in its production or use died out (due to loss of status within the faction or emigrating elsewhere in the world) then the later Sturgians/proto Nords would start using something else. Or the clans that favour lamellar the most might have split off at some point in the two hundred years before Warband, and either alone or after merging with new clans (from other factions or outside of Calradia) gradually become the people we know as Vaegirs in Warband. Or the Sturgians, Battanians etc. were virtually disbanded and culturally wiped out by invasion or assimilation into a resurgent Empire or they all migrated in the face of a Khuzait horde.

All that goes for a Vaegir connection too. The Rus were Swedish vikings who invaded what is now known as Russia. They traded and raided down the Dnieper river (I think that's the one), even attacking Constantinople, however over time they adapted to use a lot more cavalry, because they fought nomadic cavalry armies a lot, and the vast plains make cavalry useful. There might have been Sturgian clans that migrated to areas where geography and enemy army composition meant that using more cavalry made sense, or Khuzaits might have increasingly become close neighbours and enemies, forcing the clans to adapt. The same can explain the use of more archers; Battanian clans might have joined the Sturgian ones, or the Sturgian clans might simply have adapted over time having seen the effectiveness of the Battanian archers.

Anyway, you do have a 'viking' faction because the Sturgians are infantry using round shields and swords and axes. If the fact that they have other equipment and town names evocative of slavic or eastern cultures ruins it for you, that's a shame, though in truth such characteristics could probably be found in Swedish and Rus vikings in real life, so if you really need to have a Nord or unadulterated viking faction in the game, think of the Sturgians as purer vikings than the Nords!

In summary;

It would be a bit boring and rather unrealistic to have carbon copies of the Warband factions in Bannerlord.
There is no firm connection between Sturgians and the Nords or vikings, but they are all predominately infantry factions with round shields and favouring axes and swords. The similarity is striking.
They could be connected to the Vaegirs and/or the Nords, but equally there may be no clans from the Sturgians that go on to become ancestors of either Warband faction.
If you want a 100% indisputably 'western viking' faction then the Sturgians aren't it, but they are viking with an eastern edge, just like real life eastern vikings.
There is no reason why Vaegirs wouldn't have an infantry focused ancestor.
Bravo, sir.

I don't think even Taleworlds thinks as much of these things as we long lived fans do..  :grin:

This explanation is very satisfactory and coherent, I'll go with it in my mind..


As for the "pure nord invasion" I believe they could or might add a year or so after the release of bannerlord, the "nord invasion" where you would get a new faction arriving in ships and taking over what later became the Nord Kingdom.

Vaegris might have evolved from the Sturgian - Nord conflict as the invasion went on

Am I missing some of the lore on the Vaegris foundation maybe? some dialogue provided by some warband companion maybe?..
As far as I know, there is not much Vaegir lore. They are one of the oldest factions though. And yes maybe they evolved from Sturgian infantry to bows. As far as the 'Nordic invasion' goes, I'd rather have it happen in the game before a DLC. I think with the DLC they would have to justify a lot of things. How empire fell, what happened to Battanians etc.
 
Yabloko said:
Keep in mind TW can (and does) modify the lore as needed.

And undoubtedly will! they are a good example on how to adapt your lore and narrative to the mechanics and not vice versa!

And you know what? we are all better off that way, forcing lore into existing mechanics can ruin experiences.. I'd rather have it the other way around!

Good example here:

 
I think of the Sturgians as maybe bit like the Jutes in England vs the later Danes/Norwegians (my remembering history might be off here though). The Sturgians migrate across some generations ago from the nordic area, partially integrate with the local slavs, and this is the point we are at in BL. Then later the viking Nords come across, but by this time the previous nordic settlers have merged completely with the slavs, becoming the Vaegirs.

In fact, just looking at the wiki now:
The Kingdom of Nords is one of the factions within the Mount&Blade series. According to Nord hero Matheld, Nord people are from a place called "Nordland", although the game's description of the custom battle character Sverre claims that Nords originally came from a land known as "Jumne". Nordland is said to be far north of Calradia, over the sea, and it is also the home of the Sea Raiders.
Even sounds a bit like Jute.
 
Eldorien said:
Yabloko said:
Keep in mind TW can (and does) modify the lore as needed.

And undoubtedly will! they are a good example on how to adapt your lore and narrative to the mechanics and not vice versa!

And you know what? we are all better off that way, forcing lore into existing mechanics can ruin experiences.. I'd rather have it the other way around!

Good example here:


Yes it's a good thing that their lore is malleable, it means gameplay takes precedence over anything else. On the other hand  it also makes the game less immersive, because everything is subject to change and the world can't be truly developed.
 
Now that's a fine line we are treading on..

If they are smart about it, the world will be able to be developed and immersive

Having a malleable lore does require smart decisions to be made in order to maintain coherence and long term engagement with the narrative

Oh boy if this is not a topic on itself, right?
 
578 said:
It doesnt really ruin it for me, my love for this game is its gameplay mostly, I agree that Sturgians have that east feeling on them, what pisses me off is that I like Greek and 'western' viking as you call it cultures so much. Seeing as we cant really have greek-based factions (because you know, TW is Turkish) it pisses me off a little inside to have nords change, for me.

Well I think the possible good news for you on that front is that the Empire seem to be rather Greek, at least judging by character and town names. I think they are vaguely inspired by the early 'Byzantines', with their cataphracts and heavy use of lamellar and scale armour, which are synonymous with the Byzantines.

I suppose there is scope- not least because the lore of Calradia is so thin- for future patches to bring new factions or a DLC set closer to Warband's era that includes Nords or a similar invader faction. You are not the only one who has expressed a fondness for the Warband factions and the Nords are always popular, so I wouldn't be surprised if we see mods featuring Nords.
 
DanAngleland said:
578 said:
It doesnt really ruin it for me, my love for this game is its gameplay mostly, I agree that Sturgians have that east feeling on them, what pisses me off is that I like Greek and 'western' viking as you call it cultures so much. Seeing as we cant really have greek-based factions (because you know, TW is Turkish) it pisses me off a little inside to have nords change, for me.

Well I think the possible good news for you on that front is that the Empire seem to be rather Greek, at least judging by character and town names. I think they are vaguely inspired by the early 'Byzantines', with their cataphracts and heavy use of lamellar and scale armour, which are synonymous with the Byzantines.

I suppose there is scope- not least because the lore of Calradia is so thin- for future patches to bring new factions or a DLC set closer to Warband's era that includes Nords or a similar invader faction. You are not the only one who has expressed a fondness for the Warband factions and the Nords are always popular, so I wouldn't be surprised if we see mods featuring Nords.


One of the gameplay sieges we saw features Empire as the enemy, I think it was the defence video. They indeed have signs of Byzantines on them, especially the golden helmets. I would also like to see some Athenian inspired armor on them, especially Athenian hoplites.
 
Just recently got a TrackIR5 and it is wonderful to use in everything from ARMA to Elite for situational awareness. It would be awesome to have the option to control head movement in first person mode with a system like this.

I know in Warband you can use ~ to look around and the feature will likely exist in Bannerlord, but like every other game with a free-look feature it ties up other controls such as your mouse so you can't look around while also turning where your character is facing, attacking, blocking, etc.

The SDK for implementation is also free upon request from Natural Point. Not a crucial feature but one I feel a lot of people would appreciate even some point down the line.
 
SenorZorros said:
hoplites are bronze age (about 500 bc) warriors. you won't see them. their technology was obsolete by that time.


This is a game mate, Bannerlord technology is already better than warbands and its 200 years back. I'm sure devs could make their lore accordingly considering all factions of warband are fictional.
 
jacobhinds said:
578 said:
all factions of warband are fictional.

But only if they're not the Sturgians, right? Those guys are totally real and indicative of TW's anti-viking hateboner.

This is a forum, we can express our wishes or dissapointments. But quite honestly you like anime which is horrible and tasteless so I am not sure why I should get into discussions with you. Also change your faction please, its an offense to favour a faction so useless in the multiplayer part of the game.
 
578 said:
jacobhinds said:
578 said:
all factions of warband are fictional.

But only if they're not the Sturgians, right? Those guys are totally real and indicative of TW's anti-viking hateboner.

This is a forum, we can express our wishes or dissapointments. But quite honestly you like anime which is horrible and tasteless so I am not sure why I should get into discussions with you.

While I agree with your first point: that this is a forum and we can express our wishes or disappointments, I don't see how attacking the personal taste of somebody else which is completely unrelated to the game belongs to this discussion, let's please keep it on Mount and Blade.
 
578 said:
Also change your faction please, its an offense to favour a faction so useless in the multiplayer part of the game.
change your faction please. it's not even in Bannerlord, plus it's offensive to favour a faction so useless IRL
mongol-empire-large.gif

viking-homelands-map.jpg
 
578 said:
jacobhinds said:
578 said:
all factions of warband are fictional.

But only if they're not the Sturgians, right? Those guys are totally real and indicative of TW's anti-viking hateboner.

This is a forum, we can express our wishes or dissapointments. But quite honestly you like anime which is horrible and tasteless so I am not sure why I should get into discussions with you. Also change your faction please, its an offense to favour a faction so useless in the multiplayer part of the game.
:lol:
 
ToyBoat said:
578 said:
Also change your faction please, its an offense to favour a faction so useless in the multiplayer part of the game.
change your faction please. it's not even in Bannerlord, plus it's offensive to favour a faction so useless IRL
mongol-empire-large.gif

viking-homelands-map.jpg

Very impressive, because scandinavian folk only stayed in the borders of scandinavia. Its not like, they travelled. Also thats mongol territory map is solid proof  that Khergit is best faction eu right? lmao.
 
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