Mount & Blade II: Bannerlord Old Discussion Thread

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Varrak said:
I wonder what do people think about Sounds, so i made a poll to see what community thinks about Sounds

http://www.strawpoll.me/10613071

Note: Strawpoll is a free poll website, so i dont have any benefit on this poll.

Why would anyone want the old sounds? They are so bad.

I've played a lot of games in the past where the "Series vets" dictated the entire evolution of the game because the developers were too afraid to alienate them. They were typically the people who want the old graphics to stay (WoW prior to the model reworks - You know how long that took them?) or the old sounds to stay.

Make new sounds, don't recycle. Edit: Lust said the old sounds are just placeholders.

I'm not saying you can't keep some of them for the sake of jokes/nostalgia ("I WILL DRINK FROM YOUR SKAHL!"), but the vast majority of them (Battle cries, weapon sounds, etc.) should be completely new and revamped.
 
Captain Lust said:
Absolutely no weapon sounds are reused from Warband right now to my knowledge.

The *only* sounds that are in there, are a few screams etc. as placeholders, all of which are planned to be changed.

I figured as much, I was simply venting towards those who for some inexplicable reason want the old sounds to remain.

Thanks for the update :smile: You're good people, Lust.
 
I agree with the new sounds thing but I think it'd be nice to put an old scream or two from warband that has a chance to play once in a few hundred years, like the rare reloads in BF:H
 
SenorZorros said:
in my opinion the second outfit was a great addition that should be fairly easy to have again.

I thought I remembered this feature was suspected to be in Bannerlord. or something similar to it. Maybe something noticed from an inventory screenshot in the last year.
...
DanAngleland?
 
Captain Lust said:
Absolutely no weapon sounds are reused from Warband right now to my knowledge.

The *only* sounds that are in there, are a few screams etc. as placeholders, all of which are planned to be changed.

Thank you dear Frank. I saw one tweet by Mount&Blade that says "lots of fans also loved old sounds" about gameplay video, i just wanted to see what people think :grin:
 
From the PC Gamer Weekender video:
_o3BJ.jpg

First shot is in town, next is in battle (he doesn't appear to change outfits between these that I noticed), third is the suspected secondary-outfit button.

So seems like it's in.
 
Yeah I totally think the old sounds should be in there....once. It wouldn't be the warband franchines without less talking and more raiding due to harvesting season.
 
Bi5h0p said:
@jacobhindsI know that, but I think more about balance.
Time of reload (bow/crossbow mostly - light, heavy), shaking hand if you hold bow longer etc.

TheWarArmoury said:
Bi5h0p said:
But not everyone is master bowman  :smile:
The archers of an army may not be masters but they are likely very well trained, capable of decent ranged accuracy. Also if you hold the bow for too long in Warband you will lose accuracy. No shaking hand but I don't know how realistic that would be.

Irl, target shooters hold the bow drawn for much longer than distance shooters, in order to increase their accuracy. If you're using a heavy enough bow that this is a problem for you, you can simply not draw it back too far for what you're doing. An 120 lb bow is also a perfectly good 80 lb bow, which for some reason M&B doesn't acknowledge in any way. I guess it's an attempt to balance a weapon that realistically was horribly effective.

Spears in M&B are also incredibly weak, since their main attack can be prevented by holding downblock with a shortsword, but in a way, something like this is somewhat necessary if the goal is for swords to be the main weapon in the game. On the other hand, polestun on weapons like a short spear can almost make up for it. Oh, what a tangled web we weave, but at least it still works.
 
Well, my point was more that thrusts in general are not susceptible to blocking. You'd have to be the unluckiest blind person in the world to have your spear thrust successfully blocked by someone's sidearm.

Couched lances in M&B can only be blocked by a shield or a "chamber", which is more or less how all thrusts should work realistically. Cutting attacks should also be more like that, but it's not difficult to block a sword blow irl, it's just not normally advantageous.

I just gave the spear as an example because while it isn't necessarily the weapon most specialised for thrusting (that distinction probably goes to something like an estoc), it is the weapon that could benefit most from more realistic thrusting mechanics, being able to very quickly move between distant targets.
 
Meevar the Mighty said:
Well, my point was more that thrusts in general are not susceptible to blocking. You'd have to be the unluckiest blind person in the world to have your spear thrust successfully blocked by someone's sidearm.

Couched lances in M&B can only be blocked by a shield or a "chamber", which is more or less how all thrusts should work realistically. Cutting attacks should also be more like that, but it's not difficult to block a sword blow irl, it's just not normally advantageous.

I just gave the spear as an example because while it isn't necessarily the weapon most specialised for thrusting (that distinction probably goes to something like an estoc), it is the weapon that could benefit most from more realistic thrusting mechanics, being able to very quickly move between distant targets.

They can't be parried. But they can be deflected, dodged or blocked by a shield. They were deadly on shieldwalls and battle fields. On 1vs1, maybe not so much. But then again in Warband you can't deflect swings, you can't dodge properly etc. etc., the combat is not realistic, this is not Kingdom Come. I like to think of it more of an abstraction of real medieval combat, not a simulation at all.
 
I hope we get new equivalents of "You better not be a manhunter" and "I WILL DRINK FROM YOUR SKULL" Not the same lines but dumb things raiders shout when you speak to them
 
Z0mbiN3 said:
Meevar the Mighty said:
Well, my point was more that thrusts in general are not susceptible to blocking. You'd have to be the unluckiest blind person in the world to have your spear thrust successfully blocked by someone's sidearm.

Couched lances in M&B can only be blocked by a shield or a "chamber", which is more or less how all thrusts should work realistically. Cutting attacks should also be more like that, but it's not difficult to block a sword blow irl, it's just not normally advantageous.

I just gave the spear as an example because while it isn't necessarily the weapon most specialised for thrusting (that distinction probably goes to something like an estoc), it is the weapon that could benefit most from more realistic thrusting mechanics, being able to very quickly move between distant targets.

They can't be parried. But they can be deflected, dodged or blocked by a shield. They were deadly on shieldwalls and battle fields. On 1vs1, maybe not so much. But then again in Warband you can't deflect swings, you can't dodge properly etc. etc., the combat is not realistic, this is not Kingdom Come. I like to think of it more of an abstraction of real medieval combat, not a simulation at all.
that's why he mentioned chambering. chamber blocking is more or less deflecting while normal blocking is more akin to halting the strike.
 
Captain Lust said:
Absolutely no weapon sounds are reused from Warband right now to my knowledge.

The *only* sounds that are in there, are a few screams etc. as placeholders, all of which are planned to be changed.
Random question. Can we swim in bannerlord now? if so how is it gonna work with heavy armors,equipments and such?
 
kalarhan said:
Guray said:
Can we swim in bannerlord now? if so how is it gonna work with heavy armors,equipments and such?

https://www.quora.com/How-much-did-medieval-suits-of-armor-weigh

A full length mail hauberk with a coif over the head and mail chausses on the legs worn by a knight in the Twelfth or Thirteenth Centuries would have come in at around 16 kilos or 35 lbs

Would extra 16kg stop you from swimming?

Wrong question. The human body is near neutrally buoyant when naked. Armour is not. So it's not just extra 16kg.

Average density of human body = 985 kg/m^3, 945 average maximum with full lungs. Density of water is 1000. Density of armour would be around 6000-8000 (mostly steel, some cloth, some leather).

So 16 kg of armour, if we assume that the average weight of a medieval soldier was around 75kg-80kg, would increase total density of the soldier to about 2000-2600 kg/m^3. This would make him sink like a rock. Literally. Density of rocks is about 2000-2600.
 
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