creuzet
Sergeant at Arms
Vraelomon said:
...no?
Oh yeah. Light bardiches and multi barreled blasters.
Vraelomon said:
...no?
Not quite.Vraelomon said:
...no?
Yeah, Warband will immediately die just like no one ever played vanilla M&B since Warband was released.578 said:Considering every aspect is upgraded, looks better and plays better, why?
Bear Force III confirmed?Johan_Stormcloak said:I never thought about that! Imagine a star wars mod where you could make your own lightsaber, that would be awesome!578 said:One point many overlook is that weapon customization will allow us to create unique models and parts of weapons. so I expect to see a few replicas being created with carved symbols etc. I can't wait.
You do realize +custom weapons + MP= Loadtime so slow?Sherlock Holmes said:Bear Force III confirmed?Johan_Stormcloak said:I never thought about that! Imagine a star wars mod where you could make your own lightsaber, that would be awesome!578 said:One point many overlook is that weapon customization will allow us to create unique models and parts of weapons. so I expect to see a few replicas being created with carved symbols etc. I can't wait.
On a side note, I suppose these custom weapons will only be enabled in Singleplayer for the start(until modded for Multiplayer) or have they said otherwise?
Louis said:You do realize +custom weapons + MP= Loadtime so slow?Sherlock Holmes said:Bear Force III confirmed?Johan_Stormcloak said:I never thought about that! Imagine a star wars mod where you could make your own lightsaber, that would be awesome!578 said:One point many overlook is that weapon customization will allow us to create unique models and parts of weapons. so I expect to see a few replicas being created with carved symbols etc. I can't wait.
On a side note, I suppose these custom weapons will only be enabled in Singleplayer for the start(until modded for Multiplayer) or have they said otherwise?
Meko said:Why do they keep setting the thrust damage of spears lower then the swing damage?
Kind of looks like they did away with my favorite weapon. the bastard sword, with its option of being one handed or two handed for extra damage.
SmurfInHell said:Meko said:Why do they keep setting the thrust damage of spears lower then the swing damage?
Kind of looks like they did away with my favorite weapon. the bastard sword, with its option of being one handed or two handed for extra damage.
More than likely due to damage type. Take an unarmored peasant, what would hurt more? Piercing stab through the arm, or a large slash of a spear cutting open a large portion of the arm? Both could be fatal, but on unarmored targets the higher base slash damage will cause more harm. That being said, A well placed pierce to the chest will still kill them as well.
Take an armored knight, damage reduction vs slash is massive. So then you take the lower base damage of pierce, but it goes through without massive penalties. Hence the reasoning behind the pierce being lower than swing damage at almost all times. Because pierce does not get affected by armor on such a large scale like slash is.
As for the bastard sword it seems that way, but I doubt it's completely taken away from in game mechanics.
TL;DR Cut should, and will almost always, be higher than any pierce value on a weapon. For them to simulate somewhat realistic damage types amongst various weapons they use the Slash/cut, pierce, and blunt mechanic. Slash is subject to massive penalties against armor, but should be truly amazing/most effective at lightly armored targets. So they have a high base damage. Pierce on the other hand starts at a smaller base number, but it is effective on almost all targets due to the pierce damage type not being subject to the penalties.
Úlfheðinn said:Edited: I'm actually inspired to go look at some actual medical or maybe crime related data, I'm sure someone has to have looked at the lethality of cutting vs. stab wounds at some point.