Choo-choo, conspiration theories!
So I was looking very attentively at each detail on the pictures and I'm ready to say almost certain things that would exist in Bannerlord actually. So let's take the first in-game picture:
1. Now look at the objects and waypoints. The first thing you can notice is the increase in waypoints, which give us a clue that there is a higher chance for them to have various functions, as opposed to spawning village walkers. In the center of the picture we can see some very important things: there are 3 waypoints placed right next to the leather frames. On the upper part, we can see another 2 waypoints directed to the chairs. One idea is that at the start of the scene, the spawned AI will take certain actions, like tan the leather or sit on the chairs. But this can also be the old system where you just place the entry points in the direction you want the AI to go, so the characters might just foolishly stop on them, like it is now in Warband. But there is still hope.
2. I'll put it straight: modularity, baby. Each house I can see on the scene is absolutely enterable. This thing gives us huge playability and more exploration. You can't imagine how bad I wanted to enter a village house when I first played Mount&Blade. I have high hopes for town houses too.
3. Object weight. This is clearly linked to the new physics system that we know so little about. It might be possible for us to interact much more with the world, like kick objects, or pick them up. Generally, the layout of the envirenment reminds a lot of Call of Juarez. If they manage to develop a symilar physics system, then I'm ready to kiss my overdusted monitor.
4. I tried really hard to look for it, but I haven't found the AI mesh option. It would be amazing if we wouldn't have to deal with it (it's a boring work, trust me, and it might take even more time to make than the scene itself).
5. "Water flow". Molly, that means waterfalls and mountain rivers, only if my guess is right about that option in particular.
6. Make some new fences already.
1. Here is the death of that modularity I was dreaming about just not long ago.
2. An awful border. I suppose that's heavily WIP.
3. Some really bad tiling at the wall connections, just on the left side of the picture.
4. Hope the trees are also in that heavy WIP list.
5. The thatch roofs on those stands should be much, much thicker and more elevated. Thatch was supposed to defend you from rain, so the water would just drain down from them, but in your case, any rain would get through, both because of the inadequate thickness and the near-flat elevation of it. Please note that.
Now, please tell me: does the path paint work better? Is it easier to create roads with decent curves, instead of that squary vertex painting we have now in Warband?