Wulfric said:
Scorpius_skin said:
One thing i want to see in Bannerlords are a system for bravery, like lords charging into armies greater in number then themselves.
and the outcome is based greatly on the leadership and tactics skills, as i understood it in Warband the tactics skill was only fer the starting point in an battle and nothing more, right me if im wrong but i never took that skill because it didnt give me any benefits what i experienced.
as if ye look at the history of mankind ye can find lots of events where bravery have turned lots o battles.
in warband i only encounter lords and groups that only attacks if they are in greater number then yerself and they can only win if they are in greater numbers too if they fight each others.
Discipline would be a better way to put it in my opinion. Your men would gain discipline after participating in battles which then would make them have a less probability of disobeying commands and retreating on their own. Furthermore, it would be even better to have this system not only individually for every men, but also for a division that you can create from more regular/elite troops which could also have an officer (a knight or whatever it is in different cultures in Calradia) who would be able to command that particular division himself independently if ordered to do so.
I see quite a few nice metric for our soldiers. not only morale and discipline but also fear. a soldier with a high fear would tend to follow orders but a high fear also decreases morale. furthermore once a unit whose soldiers are fearful breaks they have a lower chance of regrouping. lastly if you get separated from a unit they might surrender to the enemy without a fight or even join them (as long as the enemy has a better reputation).
another metric would be energy. even if they want to a unit that had to march for 300 kilometers for the last four days simply is not as capable as one that had ample time to rest. instead of morale one cannot use outside influence to alleviate this.
not I want to comment on discipline. while I think it should depend for a part on veterancy this can also be determined by the unit tier. other factors are how you treat your men. a lax commander might find his men becoming lax too. discipline however should not only determine when a unit breaks but also when it charges. a wild rabble tends to attack anyone they see while a disciplined block of troops can refrain from engagement until the enemy is in melee range.
the last metric I can think of is training. while this is already found in the stats being a trained soldier does also bring behavioral changes. this is not however the same as discipline. you can easily see that by envisioning a group of noble knights which are a bit to eager for glory. while they are the pinnacle of training they might not listen to their commanders orders and still charge. I am not sure what this would do but in general this should give a unit greater cohesion and a soldier larger flexibility. it could also make units take counter-intuitive but smart decisions like refraining from grabbing a sidearm while in a pike block assuming the men behind him deal with closer threats.
I would determine division elements by using status effects and not a division acting as a single entity though soldiers should be affected by their fellows