Dargor said:Yes, extracted everything (16 files in folder + 2 files in subfolder "res").
cartographer.cmd
pause
@luajit cartographer.lua
pause
Dargor said:Well, then I get this
Last line means "press anykey to continue"
_configureme.ini
C:\Games\Warband\
C:\\Games\\Warband\\
Dargor said:I used doubled back-slash, but added new lines in the end at that time. Should it work with unchanged textor not?-- swyter's cartographer
-- for those entertaining moments when you have to configure something, oh, so l33t!
cartographer.conf={
fontpath = reg['wb'], --> you can use the following macros: reg['mab'], reg['wb'], reg['wfas']
mparties = "res\\module_parties.py", --> paths are enclosed in quotes, use \\ as separator, don't even think about these: \ this is not Thorgrim's
maptxt = reg['wb'].."\\modules\\native", --> use .. to concatenate strings, relative paths also work
maptxtout = reg['wb'].."\\modules\\native\\map_out.txt", -- the module_parties under "\\res" is included as example, don't use it
mapobj = "mymap.obj",
mapobjout = "mymap.obj"
}
map.txt
map.txt
Dargor said:I did changed. Now extracted from archive again, this time (no changes in ini file) I got:
@--start parsing map
ended parsing 0.248s
20791 vertex, 41387 faces
ended filling arrays 0.35s
Dargor said:Swyter, it was a stupid mistake of mine . Confused the native's folder and it's copy. Your cartographer started with native's map fine. The problem map is next http://oorfin.net/_map.rar
By the way - Thorgim's map editor doesn't open it too. Th.M.E. worked with it under WinXP but crashes under Win7. The map is not finished in some details so I have a hope to use your program
line 87598| [color=maroon][b]1082093999[/b] 0 3 24648 24649 24839 [/color]
line 110703| [color=maroon] [b]15[/b] 0 3 36636 36637 36635 [/color]
line 110774| [color=maroon] [b]15[/b] 0 3 36681 36682 36680 [/color]
rt_water = 0
rt_mountain = 1
rt_steppe = 2
rt_plain = 3
rt_snow = 4
rt_desert = 5
rt_bridge = 7
rt_river = 8
rt_mountain_forest = 9
rt_steppe_forest = 10
rt_forest = 11
rt_snow_forest = 12
rt_desert_forest = 13
Dargor said:I changed incorrect numbers for 12 but it still fails.
line 94145| [color=maroon][b]-1067896825[/b] 0 3 27978 28167 28166 [/color]
Dargor said:It's alive, thanks !
Is it possible that Thorgim's map editor created the strange numbers?
[SIZE=11px]11111111111111111111111111101111|10011000011101101001011111011011[/SIZE]
Lumos said:My feedback. App starts fast, but the terrain rotation speed is insanely high, at least with me. Plus, I have trouble in determining which direction is up, since it apparently allows me to rotate the whole map mesh by some axis, different than the one that points up/down. The direction keys do not work as expected: W and S toggle altitude, A and D rotate the map by that same other axis. The mouse seems to rotate so fast, I can't understand what I'm doing, plus, it rotates the camera awkwardly.
Help?
{Shift} Switchs labeling between ids and names
{F5} Saves map.txt
{F6} Reloads map.txt
{F7} Imports Obj
{F8} Exports Obj
{F9} Saves edited parties
Think of it as west: map
east: obj
outer keys: save
inner keys: load