Kazzan said:Alright, it seems i got it working trough my own cuning by putting it on the desktop and editing it from there.
Finjinimo said:Oh, another thing.
Using the delete function, I only seem to be able to delete the latest entry. I was trying to go back and delete the first fellow I made, but could only do this by deleting all the subsequent work.
I assume I could go in and edit the chap out of the txt file manually, but I thought I'd let you know anyway.
Kazzan said:Alright, it seems i got it working trough my own cuning by putting it on the desktop and editing it from there.
Finjinimo said:Hey mate, this is an excellent tool, really digging it.
I encounter error 380 whenever I have entered text in the troop filter (eg. "nord"), and then try to add or update a new troop.
Morgh said:Your changes will ONLY affect a NEW STARTED game!
Morgh said:I totally forgot the filter, fixed in the next version.
bunnyhop said:Upgrade path doesn't update names of modified troop names. Example if I take swadian_footman and rename it to swadian_people and commit the change. If I then go to the swadian_recruit record it still says the upgrade will go to swadian_footman. It's not gamebreaking as it still goes to the same ID and will correct itself by saving the file and reloading the software...but thought you should know.
kirinelf said:After adding a new troop, it doesn't appear straight away in the dropdown menu for upgrading. For instance, if I were to create a new troop called Swadian Master, I won't be able to find it in the dropdown menu for upgrading Swadian Knights. However, if I both Update and save the changes, switch to say... party_templates or parties, then back to troops, it'll appear there.
I think the dropdown menu gets the information from the latest save, and refreshes the file whenever it is switched or the program is restarted. It doesn't update dynamically.
I hope what I said makes sense. O_O
Snutze said:man i would soo liek to be as good as you being able to make ideas real must be so awesome you kinda have the power to create what you imagine tis crazy ...
Griffrez said:In the future, item_kinds1.txt support would be awesome. =D
Griffrez said:EDIT: I just noticed that on your download page you say to NOT use Native, but I did, but I don't care still, if it goes wrong I just reinstall. =P
Griffrez said:EDIT 2: BTW, how can I make my companions stronger using the editor? I changed them, but when I went up to them to obtain them, they still have stock values. Note: On my save, they are still NOT in my party.