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OSP Modern 3D Art Modern Scene Props

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I got this RGL ERROR:

get_object failed for: bo_scn_crate

All I did was download those stuff, extracted to Resource and Textures, and add the Python script. WHAT I DO WRONG????!!!!!!!!!!!! WAAAAAAAAAAAAAAAA!!!! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Edit: Added load_mod_resource = scene_props and it got past the Data loading, but when it reached Textures, it gave another RGL ERROR

Unable to open texture file Textures\chapel_diffuse.dds

I looked in the Textures files and couldn't find any chapel_diffuse.dds. What I do wrong this time?  :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

2nd Edit: I think its because I clicked Open With... Notepad ++ on a dds file the other day. Do you know any program that can read DDS for Gimp? A Gimp Plugin, maybe?
 

Ruthven

Baron
WBM&BVC
Open up the .BRF file and delete the texture entry "chapel_diffuse.dds". You also might want to check through the materials and make suer it doesn't pop up there as well.
 

Kazzan

Count
M&BWBNW
Also delete suburban_villa.dds or something like that. That file doesn't exsist either.

Oh and thanks for these NaglFaar and Ruth.
 

StGene

Knight at Arms
WBNW
Ruthven said:
Open up the .BRF file and delete the texture entry "chapel_diffuse.dds". You also might want to check through the materials and make suer it doesn't pop up there as well.

Which/what .BRF file? Could you post the full name?
 

Lord Drake

Sergeant at Arms
WBNW
When I saw the title of the thread I thought it was something to do with Lotr with a simple misspelling, seems it was just a misspelling of Modern. :sad:

Great buildings though. :smile:
 

NaglFaar

Baron
M&BWBNW
Lord Drake said:
When I saw the title of the thread I thought it was something to do with Lotr with a simple misspelling, seems it was just a misspelling of Modern. :sad:

Great buildings though. :smile:

I can't believe no one ever told me  :grin:

But we all know this:
Spelling things correctly is neither grim nor necro.
 

NaglFaar

Baron
M&BWBNW
The Python code goes in module_scene_props at the end, but before the last "]"

The very last thing in the whole file should be a "]"
 

Specialist

Master Knight
WB
I love this pack! :smile:

The only things it is missing are normals and speculars, which couldn't be in-game because this was for the original MB. :grin:
 

NaglFaar

Baron
M&BWBNW
Glad you like it. It was just for me to learn how Wings 3d, worked. I have no clue how to make Speculars and normals etc :grin:
 

Specialist

Master Knight
WB
Wait...so specs and norms could be used in 1.011?
I'll work on making them for you, if you want to reupload the pack "Warband Ready".
 

NaglFaar

Baron
M&BWBNW
If you don't have anything else to do, you're more then welcome. You can never get too many props.


I will ofcourse include you in the creds for doing it.
 

Specialist

Master Knight
WB
That works for me. :wink:
I may not do specs...because whenever I do they turn out...pretty badly.
But the normals are easy enough.
 
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