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OSP Modern 3D Art Modern Scene Props

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NaglFaar

Baron
M&BWBNW
Hi fellas.


I have some scene props that I made and thought that I should share them with you guys.
These were the very first ones that I made so they ain't the best quality stuff, but they do their part.
Feel free to use without asking. But credit where credit is due.
NOTE: some of the textures are bigger then they need.
Link : M&B Repository

This pack includes:
A barell
A defensive blockade
Bus
Car
Concrete blockade
4 containers with different colours
9 different High-Rise houses
A very poorly made interior high rise
A light pole
Military HQ (Defensive walls)
Pavement
Phone Booth
Road lines single+multiple
Concrete road block
Sandbag wall
Stronghold arch+door
Supermarket
Trashbin
Wooden Box
Crate
Small 2 man tent
Big Military tent
Small bunker-like house

Here are the PY lines.
Code:
 ##############
 #Zombie begin
 ##############
 
 ("zombie_crate",0,"scn_prop_crate","bo_scn_prop_crate", []),
 ("zombie_high_rise",0,"scn_prop_high_rise_1","bo_scn_prop_high_rise_1", []),
 ("zombie_high_rise2",0,"scn_prop_high_rise_2","bo_scn_prop_high_rise_2", []),
 ("zombie_pavement",0,"scn_prop_pavement","bo_scn_prop_pavement", []),
 ("zombie_car_01",0,"scn_prop_car_01","bo_car_01", []),
 ("zombie_high_rise3",0,"scn_prop_high_rise_3","bo_scn_prop_high_rise_3", []),
 ("zombie_high_rise4",0,"scn_prop_high_rise_4","bo_scn_prop_high_rise_4", []),
 ("zombie_supermarket",0,"scn_prop_supermarket","bo_supermarket", []),
 ("zombie_high_rise9",0,"scn_prop_high_rise_9","bo_scn_prop_high_rise_9", []),
 ("zombie_scn_prop_bus",0,"scn_prop_bus","bo_scn_prop_bus", []),
 ("zombie_scn_prop_container_1",0,"scn_prop_container_1","bo_scn_prop_container_1", []),
 ("zombie_scn_prop_container_2",0,"scn_prop_container_2","bo_scn_prop_container_2", []),
 ("zombie_scn_prop_container_3",0,"scn_prop_container_3","bo_scn_prop_container_3", []),
 ("zombie_scn_prop_container_4",0,"scn_prop_container_4","bo_scn_prop_container_4", []),
 ("zombie_scn_prop_fence_1",0,"scn_prop_fence_1","bo_scn_prop_fence_1", []),
 ("zombie_scn_prop_fence_2",0,"scn_prop_fence_2","bo_scn_prop_fence_2", []),
 ("zombie_scn_prop_SH_arch",0,"scn_prop_SH_arch","bo_scn_prop_SH_arch", []),
 ("zombie_scn_prop_SH_door",0,"scn_prop_SH_door","bo_scn_prop_SH_door", []),
 ("zombie_scn_prop_light_pole",0,"scn_prop_light_pole","bo_scn_prop_light_pole", []),
 ("zombie_scn_prop_concrete_blockade",0,"scn_prop_concrete_blockade","bo_scn_prop_concrete_blockade", []),
 ("zombie_scn_prop_trash_bin_1",0,"scn_prop_trash_bin_1","bo_scn_prop_trash_bin_1", []),
 ("zombie_scn_prop_phone_booth",0,"scn_prop_phone_booth","bo_scn_prop_phone_booth", []),
 ("zombie_high_rise6",0,"scn_prop_high_rise_6","bo_scn_prop_high_rise_6", []),
 ("zombie_high_rise7",0,"scn_prop_high_rise_7","bo_scn_prop_high_rise_7", []),
 ("zombie_barrel",0,"scn_prop_barrel","bo_scn_prop_barrel", []),
 ("zombie_blockade",0,"scn_prop_blockade","bo_scn_prop_blockade", []),
 ("zombie_sandbag_wall",0,"scn_prop_sandbagwall","bo_scn_prop_sandbagwall", []),
 ("zombie_high_rise8",0,"scn_prop_high_rise_8","bo_scn_prop_high_rise_8", []),
 ("zombie_military_HQ",0,"scn_prop_military_HQ","bo_scn_prop_military_HQ", []),
 ("zombie_in_highrise_1",0,"scn_prop_in_highrise_1","bo_scn_prop_in_highrise_1", []),
 ("zombie_road_line_single",0,"scn_prop_road_line_single","bo_scn_prop_road_line_single", []),
 ("zombie_road_line_multiple",0,"scn_prop_road_line_multiple","bo_scn_prop_road_line_multiple", []),
 ("zombie_high_rise5",0,"scn_prop_high_rise_5","bo_scn_prop_high_rise_5", []),
 ("zombie_tent",0,"scn_prop_tent","bo_scn_prop_tent", []),
 ("zombie_military_tent",0,"scn_prop_big_military_tent","bo_scn_prop_big_military_tent", []),
 ("zombie_small_bunker",0,"scn_prop_small_bunker","bo_scn_prop_small_bunker", []),

 
 
 
 ##############
 #Zombie End
 ##############

Ruthven said:
Here are the text files:
Code:
spr_zombie_crate 0 0 scn_prop_crate bo_scn_prop_crate 0


spr_zombie_high_rise 0 0 scn_prop_high_rise_1 bo_scn_prop_high_rise_1 0


spr_zombie_high_rise2 0 0 scn_prop_high_rise_2 bo_scn_prop_high_rise_2 0


spr_zombie_pavement 0 0 scn_prop_pavement bo_scn_prop_pavement 0


spr_zombie_car_01 0 0 scn_prop_car_01 bo_car_01 0


spr_zombie_high_rise3 0 0 scn_prop_high_rise_3 bo_scn_prop_high_rise_3 0


spr_zombie_high_rise4 0 0 scn_prop_high_rise_4 bo_scn_prop_high_rise_4 0


spr_zombie_supermarket 0 0 scn_prop_supermarket bo_supermarket 0


spr_zombie_high_rise9 0 0 scn_prop_high_rise_9 bo_scn_prop_high_rise_9 0


spr_zombie_scn_prop_bus 0 0 scn_prop_bus bo_scn_prop_bus 0


spr_zombie_scn_prop_container_1 0 0 scn_prop_container_1 bo_scn_prop_container_1 0


spr_zombie_scn_prop_container_2 0 0 scn_prop_container_2 bo_scn_prop_container_2 0


spr_zombie_scn_prop_container_3 0 0 scn_prop_container_3 bo_scn_prop_container_3 0


spr_zombie_scn_prop_container_4 0 0 scn_prop_container_4 bo_scn_prop_container_4 0


spr_zombie_scn_prop_fence_1 0 0 scn_prop_fence_1 bo_scn_prop_fence_1 0


spr_zombie_scn_prop_fence_2 0 0 scn_prop_fence_2 bo_scn_prop_fence_2 0


spr_zombie_scn_prop_SH_arch 0 0 scn_prop_SH_arch bo_scn_prop_SH_arch 0


spr_zombie_scn_prop_SH_door 0 0 scn_prop_SH_door bo_scn_prop_SH_door 0


spr_zombie_scn_prop_light_pole 0 0 scn_prop_light_pole bo_scn_prop_light_pole 0


spr_zombie_scn_prop_concrete_blockade 0 0 scn_prop_concrete_blockade bo_scn_prop_concrete_blockade 0


spr_zombie_scn_prop_trash_bin_1 0 0 scn_prop_trash_bin_1 bo_scn_prop_trash_bin_1 0


spr_zombie_scn_prop_phone_booth 0 0 scn_prop_phone_booth bo_scn_prop_phone_booth 0


spr_zombie_high_rise6 0 0 scn_prop_high_rise_6 bo_scn_prop_high_rise_6 0


spr_zombie_high_rise7 0 0 scn_prop_high_rise_7 bo_scn_prop_high_rise_7 0


spr_zombie_barrel 0 0 scn_prop_barrel bo_scn_prop_barrel 0


spr_zombie_blockade 0 0 scn_prop_blockade bo_scn_prop_blockade 0


spr_zombie_sandbag_wall 0 0 scn_prop_sandbagwall bo_scn_prop_sandbagwall 0


spr_zombie_high_rise8 0 0 scn_prop_high_rise_8 bo_scn_prop_high_rise_8 0


spr_zombie_military_HQ 0 0 scn_prop_military_HQ bo_scn_prop_military_HQ 0


spr_zombie_in_highrise_1 0 0 scn_prop_in_highrise_1 bo_scn_prop_in_highrise_1 0


spr_zombie_road_line_single 0 0 scn_prop_road_line_single bo_scn_prop_road_line_single 0


spr_zombie_road_line_multiple 0 0 scn_prop_road_line_multiple bo_scn_prop_road_line_multiple 0


spr_zombie_high_rise5 0 0 scn_prop_high_rise_5 bo_scn_prop_high_rise_5 0


spr_zombie_tent 0 0 scn_prop_tent bo_scn_prop_tent 0


spr_zombie_military_tent 0 0 scn_prop_big_military_tent bo_scn_prop_big_military_tent 0


spr_zombie_small_bunker 0 0 scn_prop_small_bunker bo_scn_prop_small_bunker 0

And since I know all of you like pics, here they are.
barell.jpg

blockade.jpg

bunker.jpg

bus.jpg

car.jpg

concrete_blockade.jpg

container.jpg

road_block.jpg

cityscene_1.jpg

cityscene_2.jpg

cityscene_3.jpg

bg1.jpg

bg2.jpg

bg3.jpg

bg4.jpg

bg5.jpg

bg6.jpg

bg7.jpg

bg8.jpg

bg9.jpg

 

Why.so.seriousa?

Sergeant at Arms
anyone know how to get it in game?
if it requires python, can anyone just send me their native scene props txt with the modern props in it
 

Ruthven

Baron
WBM&BVC
Why.so.seriousa? said:
anyone know how to get it in game?
if it requires python, can anyone just send me their native scene props txt with the modern props in it
I can, after I add them, which I will do, in two days time.
 

Ruthven

Baron
WBM&BVC
Here are the text files:
Code:
spr_zombie_crate 0 0 scn_prop_crate bo_scn_prop_crate 0


spr_zombie_high_rise 0 0 scn_prop_high_rise_1 bo_scn_prop_high_rise_1 0


spr_zombie_high_rise2 0 0 scn_prop_high_rise_2 bo_scn_prop_high_rise_2 0


spr_zombie_pavement 0 0 scn_prop_pavement bo_scn_prop_pavement 0


spr_zombie_car_01 0 0 scn_prop_car_01 bo_car_01 0


spr_zombie_high_rise3 0 0 scn_prop_high_rise_3 bo_scn_prop_high_rise_3 0


spr_zombie_high_rise4 0 0 scn_prop_high_rise_4 bo_scn_prop_high_rise_4 0


spr_zombie_supermarket 0 0 scn_prop_supermarket bo_supermarket 0


spr_zombie_high_rise9 0 0 scn_prop_high_rise_9 bo_scn_prop_high_rise_9 0


spr_zombie_scn_prop_bus 0 0 scn_prop_bus bo_scn_prop_bus 0


spr_zombie_scn_prop_container_1 0 0 scn_prop_container_1 bo_scn_prop_container_1 0


spr_zombie_scn_prop_container_2 0 0 scn_prop_container_2 bo_scn_prop_container_2 0


spr_zombie_scn_prop_container_3 0 0 scn_prop_container_3 bo_scn_prop_container_3 0


spr_zombie_scn_prop_container_4 0 0 scn_prop_container_4 bo_scn_prop_container_4 0


spr_zombie_scn_prop_fence_1 0 0 scn_prop_fence_1 bo_scn_prop_fence_1 0


spr_zombie_scn_prop_fence_2 0 0 scn_prop_fence_2 bo_scn_prop_fence_2 0


spr_zombie_scn_prop_SH_arch 0 0 scn_prop_SH_arch bo_scn_prop_SH_arch 0


spr_zombie_scn_prop_SH_door 0 0 scn_prop_SH_door bo_scn_prop_SH_door 0


spr_zombie_scn_prop_light_pole 0 0 scn_prop_light_pole bo_scn_prop_light_pole 0


spr_zombie_scn_prop_concrete_blockade 0 0 scn_prop_concrete_blockade bo_scn_prop_concrete_blockade 0


spr_zombie_scn_prop_trash_bin_1 0 0 scn_prop_trash_bin_1 bo_scn_prop_trash_bin_1 0


spr_zombie_scn_prop_phone_booth 0 0 scn_prop_phone_booth bo_scn_prop_phone_booth 0


spr_zombie_high_rise6 0 0 scn_prop_high_rise_6 bo_scn_prop_high_rise_6 0


spr_zombie_high_rise7 0 0 scn_prop_high_rise_7 bo_scn_prop_high_rise_7 0


spr_zombie_barrel 0 0 scn_prop_barrel bo_scn_prop_barrel 0


spr_zombie_blockade 0 0 scn_prop_blockade bo_scn_prop_blockade 0


spr_zombie_sandbag_wall 0 0 scn_prop_sandbagwall bo_scn_prop_sandbagwall 0


spr_zombie_high_rise8 0 0 scn_prop_high_rise_8 bo_scn_prop_high_rise_8 0


spr_zombie_military_HQ 0 0 scn_prop_military_HQ bo_scn_prop_military_HQ 0


spr_zombie_in_highrise_1 0 0 scn_prop_in_highrise_1 bo_scn_prop_in_highrise_1 0


spr_zombie_road_line_single 0 0 scn_prop_road_line_single bo_scn_prop_road_line_single 0


spr_zombie_road_line_multiple 0 0 scn_prop_road_line_multiple bo_scn_prop_road_line_multiple 0


spr_zombie_high_rise5 0 0 scn_prop_high_rise_5 bo_scn_prop_high_rise_5 0


spr_zombie_tent 0 0 scn_prop_tent bo_scn_prop_tent 0


spr_zombie_military_tent 0 0 scn_prop_big_military_tent bo_scn_prop_big_military_tent 0


spr_zombie_small_bunker 0 0 scn_prop_small_bunker bo_scn_prop_small_bunker 0
 

Why.so.seriousa?

Sergeant at Arms
thanks man

actually could you just send me the whole scene_props.txt?

Im sorry to be a bother, but i keep getting a bug saying

get object failed: bo smthing smthing crate

can you upload it onto a website  (Please not Megaupload)
and post up the link?
 

Dudro

Knight at Arms
Well, I've tried them out, and here are some ideas.


Obviously, more cars, even if they're just different colors.
I suggest making another set of containers slightly smaller.
The phone booth and the blockade need to have higher bottoms.
The bus could use some tweaking.
I don't now how hard this last thing could be, but...
You should make all the building textures have a door at the bottom M&B character height.
 

NaglFaar

Baron
M&BWBNW
I've thought about re-texturing them. But like I said, these are my first models ever and I haven't really "evolved" yet.
But if I get the time I'll must likely do it.

Why.so.seriousa? said:
thanks man

actually could you just send me the whole scene_props.txt?

Im sorry to be a bother, but i keep getting a bug saying

get object failed: bo smthing smthing crate

can you upload it onto a website  (Please not Megaupload)
and post up the link?

Just paste these in the bottom of your scene_props.txt
Code:
spr_zombie_crate 0 0 scn_prop_crate bo_scn_prop_crate 0


spr_zombie_high_rise 0 0 scn_prop_high_rise_1 bo_scn_prop_high_rise_1 0


spr_zombie_high_rise2 0 0 scn_prop_high_rise_2 bo_scn_prop_high_rise_2 0


spr_zombie_pavement 0 0 scn_prop_pavement bo_scn_prop_pavement 0


spr_zombie_car_01 0 0 scn_prop_car_01 bo_car_01 0


spr_zombie_high_rise3 0 0 scn_prop_high_rise_3 bo_scn_prop_high_rise_3 0


spr_zombie_high_rise4 0 0 scn_prop_high_rise_4 bo_scn_prop_high_rise_4 0


spr_zombie_supermarket 0 0 scn_prop_supermarket bo_supermarket 0


spr_zombie_high_rise9 0 0 scn_prop_high_rise_9 bo_scn_prop_high_rise_9 0


spr_zombie_scn_prop_bus 0 0 scn_prop_bus bo_scn_prop_bus 0


spr_zombie_scn_prop_container_1 0 0 scn_prop_container_1 bo_scn_prop_container_1 0


spr_zombie_scn_prop_container_2 0 0 scn_prop_container_2 bo_scn_prop_container_2 0


spr_zombie_scn_prop_container_3 0 0 scn_prop_container_3 bo_scn_prop_container_3 0


spr_zombie_scn_prop_container_4 0 0 scn_prop_container_4 bo_scn_prop_container_4 0


spr_zombie_scn_prop_fence_1 0 0 scn_prop_fence_1 bo_scn_prop_fence_1 0


spr_zombie_scn_prop_fence_2 0 0 scn_prop_fence_2 bo_scn_prop_fence_2 0


spr_zombie_scn_prop_SH_arch 0 0 scn_prop_SH_arch bo_scn_prop_SH_arch 0


spr_zombie_scn_prop_SH_door 0 0 scn_prop_SH_door bo_scn_prop_SH_door 0


spr_zombie_scn_prop_light_pole 0 0 scn_prop_light_pole bo_scn_prop_light_pole 0


spr_zombie_scn_prop_concrete_blockade 0 0 scn_prop_concrete_blockade bo_scn_prop_concrete_blockade 0


spr_zombie_scn_prop_trash_bin_1 0 0 scn_prop_trash_bin_1 bo_scn_prop_trash_bin_1 0


spr_zombie_scn_prop_phone_booth 0 0 scn_prop_phone_booth bo_scn_prop_phone_booth 0


spr_zombie_high_rise6 0 0 scn_prop_high_rise_6 bo_scn_prop_high_rise_6 0


spr_zombie_high_rise7 0 0 scn_prop_high_rise_7 bo_scn_prop_high_rise_7 0


spr_zombie_barrel 0 0 scn_prop_barrel bo_scn_prop_barrel 0


spr_zombie_blockade 0 0 scn_prop_blockade bo_scn_prop_blockade 0


spr_zombie_sandbag_wall 0 0 scn_prop_sandbagwall bo_scn_prop_sandbagwall 0


spr_zombie_high_rise8 0 0 scn_prop_high_rise_8 bo_scn_prop_high_rise_8 0


spr_zombie_military_HQ 0 0 scn_prop_military_HQ bo_scn_prop_military_HQ 0


spr_zombie_in_highrise_1 0 0 scn_prop_in_highrise_1 bo_scn_prop_in_highrise_1 0


spr_zombie_road_line_single 0 0 scn_prop_road_line_single bo_scn_prop_road_line_single 0


spr_zombie_road_line_multiple 0 0 scn_prop_road_line_multiple bo_scn_prop_road_line_multiple 0


spr_zombie_high_rise5 0 0 scn_prop_high_rise_5 bo_scn_prop_high_rise_5 0


spr_zombie_tent 0 0 scn_prop_tent bo_scn_prop_tent 0


spr_zombie_military_tent 0 0 scn_prop_big_military_tent bo_scn_prop_big_military_tent 0


spr_zombie_small_bunker 0 0 scn_prop_small_bunker bo_scn_prop_small_bunker 0
 

Keedo420

Knight at Arms
You should make all the building textures have a door at the bottom M&B character height.
I actually like them without doors on them. That way you can use door props to add doors anywhere you want on the buildings.
 

NaglFaar

Baron
M&BWBNW
Keedo420 said:
You should make all the building textures have a door at the bottom M&B character height.
I actually like them without doors on them. That way you can use door props to add doors anywhere you want on the buildings.

Haha, there's always some light in the darkest hours.
 
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