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depends on your siege design, as you could have a multi stage defense and thus have to code AI behavior like where to move at each point, location priority based on class (infantry versus archers), if the castle has multiple entry points how to distribute your defenses, and so on. Something like how they are doing for Bannerlord. Its easier to let the player order troops (for the coder/modder) for sure, so you dont need to worry about any of thatDruDru the Magniscisiscent said:it was simplified to make AI pathfinding/CPU usage lighter.
with that said you can choose which troops are under your control by using teams, just like in a normal field battle. Study that mission template and you can replicate the same idea to sieges as well.