I added a new face slider and associated shape key that stretches the ear into a point, like an elf ear. The problem is that this deforms the hair and helmets pretty substantially. I know that I can make an invisible mesh and have the "real" helmet as a submesh so that no morphing takes place, but I don't want to get rid of helmet morphing altogether and this does not even work for WSE2. Is this just a hard-coded engine behaviour?
Edit: As an aside, when I make the changes to the ears directly to the mesh instead of making a new slider, the hair and helmets aren't effected. This will be the route I have to take if there's no other way.
Edit: As an aside, when I make the changes to the ears directly to the mesh instead of making a new slider, the hair and helmets aren't effected. This will be the route I have to take if there's no other way.
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