Is it possible to make nights in the game much darker (to the point you can barely see anything) via editing postfx parameters? I don't know anything about the shader stuff so I'm wondering about this (I also know it's possible to change the lighting on the scene just by editing skyboxes and their parameters but have no idea how).
If so - which parameters need to be changed to make nights darker?
Would also be cool if someone explained that parameters to me (how they affect things):
EDIT:
No, colored fog is not an option. It won't suit my needs.
If so - which parameters need to be changed to make nights darker?
("night", 0, 0,[128.0000, 1.0000, 1.2549, 10.0000], [0.6471, 4.7843, 1.2157, 0.0000], [25.0/25, 25.0/25, 060.0/25, 1.0000]),
Would also be cool if someone explained that parameters to me (how they affect things):
# 4) shader parameters1 [ HDRRange, HDRExposureScaler, LuminanceAverageScaler, LuminanceMaxScaler ]
# 5) shader parameters2 [ BrightpassTreshold, BrightpassPostPower, BlurStrenght, BlurAmount ]
# 6) shader parameters3 [ AmbientColorCoef, SunColorCoef, SpecularCoef, -reserved ]
# 5) shader parameters2 [ BrightpassTreshold, BrightpassPostPower, BlurStrenght, BlurAmount ]
# 6) shader parameters3 [ AmbientColorCoef, SunColorCoef, SpecularCoef, -reserved ]
EDIT:
No, colored fog is not an option. It won't suit my needs.