The Dark Robin said:
The Dark Robin said:Would be awesome, I would play that mod.
yeah theres like a mod for everything else except for piratesMichadr said:I was wondering if anybody knew any Pirate mods?
I found these two, but one is not really what I am looking for and the other is not complete.
http://forums.taleworlds.com/index.php/topic,100066.0.html
http://forums.taleworlds.com/index.php/topic,262462.0.html
NOTE: By the time I was typing this, I hadn't seen any pirate Mod, and I didn't know about those two linked above. So, practically, I'm typing in blind.Modder223 said:yeah theres like a mod for everything else except for piratesMichadr said:I was wondering if anybody knew any Pirate mods?
I found these two, but one is not really what I am looking for and the other is not complete.
http://forums.taleworlds.com/index.php/topic,100066.0.html
http://forums.taleworlds.com/index.php/topic,262462.0.html
The Dark Robin said:...sea travel will probably be in Bannerlord anyway...
its rly not the modders fault the warband engine has severe limitationscrimsonstone said:Here's a very simple idea that could be as simple as tweaking game files for existing mods, but I'm completely ignorant to this sort of stuff so that's merely a guess.
I always hated how weapons pass through models like a warm blade through butter, yet we're not ACTUALLY chopping them in half or impaling them all the way through. I'll swing, essentially behead a guy and only do 25 damage, and that's okay balance wise, but visually? Have you ever swung your sword or what have you at a citizen in town or a friendly unit? The blade model obviously chops into them, but it doesn't "pass through" and that's the game's way of differentiating visually between friendly fire and not-so-friendly fire. I actually believe the "friendly" swings look way more realistic and engaging. A single sword swing very rarely goes all the way through a limb, especially when they're armored. The few inches of chop-penetration that the friendly "bounce off" swings provide is visually stimulating and basically, I want that to be on all the time against enemies too.
Any ideas, modders?
Destroyer_of_Cities! said:Multiplayer roleplaying server: Calradian Nobility, or Unum Per Centum.
The Premise
A roleplaying multiplayer mod (or heavily modified native server) centered around life at court. Politics and poetry, fencing, fighting, torture, revenge, etc. Rather than solely combat, the server(s) would be focused on intrigue, strategy, romance, and above all story. The game is centered on the kings palace, populated by several noble houses, feasting, jousting, and scheming with one another. The king, who is the recently crowned ruler of all of calradia (this would take place a year or so after the start of warband SP) when the server starts, or when the server forums go up or whatever, begins with ownership of every single fief on the map. Because controlling this wold be such a b***h to do by himself, he parcels it out to some "trusted" lords and ladies. (NOTE: this would obviousy be completely imaginary, being nothing more than a title really) This would be accomplished OOC via forum application, each player wanting to found a noble house having to clear it with whoever is chosen as king, and the king assigns this new lord an area of the map, like so:
Noble Application approved
Arise, Count DeMoney, I name you lord of Haringoth Castle, and grant you all revinues and honors associated with that title
ooor something like that, but you get the idea. But anyway, once the lord has been accepted he founds his own noble house, chooses a banner, and joins the server. Once the kings holding are down to a manageable size lord applications will stop being accepted and the great houses begin to populate. As the lords had to request entry from the king, a player wanting to join a particular house will have to apply to the patriarch of the family. Be it wife, son, daughter, maid, or guard. You may also apply to be a member of the royal family, though for obvious reason the acceptance rate would be kept low. You can also apply to not be associated with any noble house at all. Below is a full list of stations and titles available to play as, '~' denoting the feminine version:
The Classes
The GameplayThe crown:
King~Queen: The highest authority in the land, lord paramount of the landed nobility.
Crown Prince~Crown Princess: The heir to the throne.
Prince~Princess: Son or daughter of a king but not first in the line of succession.
The Nobility:
Duke~Duchess: Holds at least one town (Duchy/Dukedom)
Earl/Count~Countess: Holds at least one Castle (County/Earldom)
Baron~Baroness: Holds at least one village (Barony/Manor)
The Gentry:
Knight: Unnlanded son of a nobleman trained in Knighthood and sworn to the service of a Lord.
Esquire/Gentleman~Lady: Unlanded son/daughter of a nobleman who has never been knighted.
The Security:
Royal Guard: Common-born soldier sworn to the service of the Royal family
Household Guard: Common-Born soldier sworn to the service of a Noble family.
The attendants:
Squire: Adolescent son of a nobleman training to be a knight in the service of one.
Lady-in-Waiting/Handmaiden: Servant and personal Confidante of a noblewoman.
The entertainment:
Troubador/Minstrel/Bard: Musician and or poet formally invited to court to perform for the lords and Ladies.
Jester: Clown or Fool, mainly performing at feast, giving riddles, telling jokes, and being the ridicule of the entire court.
So once all of that above is sorted, what exactly do you DO on the server you may ask. Well it's a roleplay server, so roleplay. If you are the head of a noble house, you'll probably spend your days and nights Tywin-Lannistering it up marrying off your daughters, and attending to the kings council. If you are a guardsman or a knight, you may very well be having a bash in the practice ring, or refining you shooting skills at the archery range, OR if you tire of practice you might see if you can't cook up an excuse for a nice duel. Ladies might enjoy chatting and gossiping in the garden, or watch a performance from whatever dashing troubador has cought the courts eye. The feasting hall is always kept stocked, The forge is always kept lit, and your rivals aren't going anywhere quite yet. You can Duel, joust, woo, plot, or if you'd fancy just sit around and talk. But to hilight some more specific rules and mechanics I'm thinking of, here:
A clarification on fiefs
Now if your character owns land, you obviously aren't able to visit it personally. However that does not make them meaningless. For one thing, you get weekly tax revenue which will help you aqcuire better equipment (swords, armor, horses, expensive gifts and the like) as well as enough money for those expensive wedding dowries, and manintainig your personal guard. You also may levy troops from your fiefs for militiary campaigns, which are explained under "War". And apart from that, you also get the swanky title. if your largest holding is a village (In this parallel dimension known as a barony or manor), you are known as 'Baron', if your largest holding is a castle (here reffered to as Earldoms or Counties) you are formally adressed as Earl, or Count, and if you are lord of a town (Duchy or Dukedom) you are a duke.
(NOTE: While doing a little research for this mod, I crunched the numbers and the calradia of native warband has a ridiculously high approximate total town population to village population, so I decided to count castles as also having its own individual village, bringing the townsman:farmer ratio a little closer to sane levels)
Marriage and Children:
When two characters wuv eachother very very much....or their parents want an alliance verry very much, it might just be the right time to get hitched. By custom, the patriarchs of the two families meet and work out things like the dowry and wedding expenses. Once that's settled, the couple and both their houses go before the king and he performs a small ceremony, at which the two exchange nonspecific vows and rings and yadayadayada we've all been to a wedding at some point. Anyway, once the two are married, they can have children if they want to. If they decide to have a little lordling of their very own, it will take about one irl month after the deed is done until the child is born. Now, no one wants to rolepay a mother for a fricken year just for continuity, so time conveniently warps around the little tyke and once a willing player is found, begins life at court as an adolescent, possibly to be squired to another knight.
War
Now just because all of CALRADIA is under the kings control doesn't mean that there aren't foreign enemies. If you pay attention to certain pieces of dialogue or are familiar with the lore at all, you'll know that there are nordlanders and geroians out there. So when the kingdoms coffers get a little on the empty side, or things get boring or whatever the king can declare war. This, again, takes place completely in the imagination of course, but there is a system to it. I mentioned earlier how fiefs would provide troop levies right? Well they do. Each holding you possess grants you a certain number of soldiers you can raise. For example, every barony lets you raise 50 troops, every earldom lets you raise 75 soldiers, every duchy gives you 125 and you get the idea. Now lets say a bit of a civil war breaks out, and you are fighting another lord. You have 200 troops, he has 100, and both of you commit all of your men. . The way a battle is fought is by the attacker /rolling 100. This role determines what percentage of both armies suffered. The result of the role is the percentage of the deaths inflicted on the enemy, and the result subtracted from 100 equals how many of the casualties were on your side. Here's an example:
200>100
roll=75
150>25
Because you rolled a 75, 75% of the ememies forces are dead, and 25% of yours are too. After and attack has been rolled, one side may decide to retreat, in which case the other lord wins. But if a losing commander does not retreat, and his army count reaches the negatives, he dies, see "Death" for more. Now apart from kicks why would one go to war? Well loot for one. Each enemy soldier killed gets you a small amount of gold, and if you keep rolling lucky you'll earn up a small fortune. Not to mention the honor and fame that comes with militiary accomplishment.
You might want to show a BIT of restraint though since it takes quite a while for your levies to replenish after a crushing defeat.
Death
Sometimes characters just kheel over and die. Sometimes they're "helped". Be it execution for high treason, in a duel for a ladies honor, a jousting accident, food poisoning, or "accidentily" slipping and falling off of the tallest tower, No character is immune. But regardless, when a character dies it is a sad occasion for all. When a patriarch dies, any lands he had held personally are bequeethed upon his oldest son, the new patriarch. If a lord dies without an heir however, the titles revert to the crown. If the KING dies however, and he has no heir....oh boy. Yeah there aren't an awful lot of ways that can end well. Most likely civil war. But hey, that's why having children is a really good idea.
Here is a very crude and by no means final draft for what the map could possibly look like.