A small tweak to make your longaxe waving experience a lot more satisfying.
Use the item editor to edit itams1.txt:
[list type=decimal]
[*]Instead of two handed left/right swing ability, change it to polearm left/right swing (leave the two handed overhead!)
[*]instead of the 4 two handed parry abilities, mark the 4 polearm parry abilities
[/list]
These animations look much better with an axe. You will now swing from the left without crossing the hands - the way you swing a pole weapon, instead of a sword where the left hand must always grab behind the right. The parries will now be done with the middle of the pole and your hands holding it by its edges (left hand holding below the axe-head).
Now, if only we could change the way the axe is held when in "neutral" position to be the same as polearms it would complete the fix.
Another fun thing if to make the "fighting axe" a bastard axe. It seems to be a very long axe for a 1H weapon and actually looks much more like a true 2H axe (most of the other models are too big for my taste). For this purpose, all that needs to be done is:
[list type=decimal]
[*]define it as "two handed" in items1.txt (with the item editor, this is the "two handed" that appears at the top of the flag list, NOT down below in the list)
[*]Check the two handed left/right/overhead abilities
[*]Check the 4 two handed parry abilities
[*]Tweak the damage and speed to represent a light two handed axe. I make it slightly slower that a heavy bastard sword, but more damaging
[/list]
This makes a really cool Norseman rider axe. It's just long enough to be swang from a horse (though a slow 1H weapon), and play polo with enemy skulls. When you dismount it is a wonderful, fast and light 2H longaxe with better looking proportions that any of the others (unless you are into the manga axes thing).
And if axe length was mentioned - a request:
I think some of the axe "reach" parameters are off. For example, the "fighting axe" seems to be longer than other weapons with 90 reach. If someone can use the BRF editor to check the reach of the various axe models I'd be grateful - I can't do it myself since the reach indicator does not appear on my computer (I think it requires directx9 compatability).
Use the item editor to edit itams1.txt:
[list type=decimal]
[*]Instead of two handed left/right swing ability, change it to polearm left/right swing (leave the two handed overhead!)
[*]instead of the 4 two handed parry abilities, mark the 4 polearm parry abilities
[/list]
These animations look much better with an axe. You will now swing from the left without crossing the hands - the way you swing a pole weapon, instead of a sword where the left hand must always grab behind the right. The parries will now be done with the middle of the pole and your hands holding it by its edges (left hand holding below the axe-head).
Now, if only we could change the way the axe is held when in "neutral" position to be the same as polearms it would complete the fix.
Another fun thing if to make the "fighting axe" a bastard axe. It seems to be a very long axe for a 1H weapon and actually looks much more like a true 2H axe (most of the other models are too big for my taste). For this purpose, all that needs to be done is:
[list type=decimal]
[*]define it as "two handed" in items1.txt (with the item editor, this is the "two handed" that appears at the top of the flag list, NOT down below in the list)
[*]Check the two handed left/right/overhead abilities
[*]Check the 4 two handed parry abilities
[*]Tweak the damage and speed to represent a light two handed axe. I make it slightly slower that a heavy bastard sword, but more damaging
[/list]
This makes a really cool Norseman rider axe. It's just long enough to be swang from a horse (though a slow 1H weapon), and play polo with enemy skulls. When you dismount it is a wonderful, fast and light 2H longaxe with better looking proportions that any of the others (unless you are into the manga axes thing).
And if axe length was mentioned - a request:
I think some of the axe "reach" parameters are off. For example, the "fighting axe" seems to be longer than other weapons with 90 reach. If someone can use the BRF editor to check the reach of the various axe models I'd be grateful - I can't do it myself since the reach indicator does not appear on my computer (I think it requires directx9 compatability).