wat?bezment78 said:Could the cave be a new Hagia Sophia type of quest
Nah, it's yellow/white fog . Should give jungle atmosphere experience.mike56 said:Great!! In the images where the conquistador is fighting against the natives... the sky looks like you were using some kind of new shader... is it true?
http://forums.taleworlds.com/index.php/topic,246215.0.html (Warning: walkthrough)Alp said:wat?bezment78 said:Could the cave be a new Hagia Sophia type of quest
I will think about it .raca said:looks great, wish you would change native scene borders though. Would look much better
Quintillius said:Hagia Sophia interior took a week. House interiors; one/two days each. But guys you still need to see the St. Peter's Basilica. It's my biggest project and... what did I say? 300,000 polygons .
Quintillius said:Yes.Does that much cause any performance issues.
Quintillius said:Even with the highest settings + anti-aliasing set on 8, it does not lagg.
However when I try to edit the scene to place entry points, it will immediately crash.
1. Well I found out that there are limited possibilities. Take for example the Kingdom of Rhodoks. Is it either Italian or German? The Wiki says it has Bavarian/Northern Italian culture.Radetzky said:I will try to answer my questions based on my views:
1. Yes there are grand possiblities (such as Gefürsteter Graf, Landgraf, Reichsgraf, Markgraf, Pfalzgraf), but it really depends on which cultures you want to base the states.
2. Maybe Marquess can be a title of ruler of lastly captured castles? In time of new conquests, old Marquess would become Duke.
3. Probably based on improvements, so baron would be stuck with old medieval fort, while grand duke would have renaissance palace?
4. That would be nice and basically how I based my question no.3 answer.
Thanks . I am sure you will like this screenshot too:Great work so far Quintillius!
Quintillius said:Player's class depends on prestige.Well, renown and honor, and maybe good relations can help the player to achieve better titles.
Nah. That's a very limited way to achieve titles. If the player owns 2 towns, he will never have a noble title.Yeah ans something like that :
One Village -> Baron
One Village , One Castle -> Viscount or Earl (change with playr's renown and other things)
One Village , Two Castel -> Marquess
One Village , One Castle, One City -> Duke or GranDuke (changes with number of villages and castles)
More than Two City and Villages and Castles -> Archiduke
1. Well I found out that there are limited possibilities. Take for example the Kingdom of Rhodoks. Is it either Italian or German? The Wiki says it has Bavarian/Northern Italian culture.Radetzky said:I will try to answer my questions based on my views:
1. Yes there are grand possiblities (such as Gefürsteter Graf, Landgraf, Reichsgraf, Markgraf, Pfalzgraf), but it really depends on which cultures you want to base the states.
2. Maybe Marquess can be a title of ruler of lastly captured castles? In time of new conquests, old Marquess would become Duke.
3. Probably based on improvements, so baron would be stuck with old medieval fort, while grand duke would have renaissance palace?
4. That would be nice and basically how I based my question no.3 answer.
3. Noble titles will completely depend on prestige (also easier =p).
For now I have these noble ranks:
If you have any suggestion, please tell me!
Thanks . I am sure you will like this screenshot too:Great work so far Quintillius!
He is wearing the Tsar's Crown.