vonmistont said:In next release of Sword of Damocles i will add option to change faction colror from within a game and if Nick wants it i will also add this possibility to Lords and Realms.
That is a possibilty. We will see.
vonmistont said:In next release of Sword of Damocles i will add option to change faction colror from within a game and if Nick wants it i will also add this possibility to Lords and Realms.
vonmistont said:To change faction color see Magelord's tweaks.
LittleJohn said:Is hunting included from the Age of Machines mod? If it is I haven't figured out how. When the age of Machines is more finished will you be including the siege engines?
Would be nice to see a few new NPCs for companions.
One of my pet peaves is party morale when you get a decent sized army. I would like to suggest a bard character that increases party morale. I was thinking 2 different ones one hireable early for 100 dinars a week and raises morale by 20. A second not available until you get over 1000 renown with +40 morale and costs 250 a week.
Another thought what about a mission to save an NPC and he becomes your sworn man. No salary or morale problems he gets on with anyone you hire.
Another recommendation if its possible. A caravan organizer NPC that increases your storage by 12.
Pali Gap said:The map is the same.
You can use your map makeover.
AlaricRoald said:Pali Gap said:The map is the same.
You can use your map makeover.
just looked at the party.txt file for this mod and there is additional infomation added, so the other map won't work without some tweaks i believe, which is beyound my skills at the moment. . .
1 36 36 p_zendar Zendar
1 210 210 p_bridge_15 15 541730 0 0 3 0 0 0 0 0 -68.010000 -29.600000 -68.010000 -29.600000 -68.010000 -29.600000 0.0 0
0.261799
vonmistont said:AlaricRoald said:Pali Gap said:The map is the same.
You can use your map makeover.
just looked at the party.txt file for this mod and there is additional infomation added, so the other map won't work without some tweaks i believe, which is beyound my skills at the moment. . .
Open parties.txt from map makover, copy everything from:
toCode:1 36 36 p_zendar Zendar
(inclusive)Code:1 210 210 p_bridge_15 15 541730 0 0 3 0 0 0 0 0 -68.010000 -29.600000 -68.010000 -29.600000 -68.010000 -29.600000 0.0 0 0.261799
and paste in the same place in parties.txt from Lords and Realms should work i think. Unless this makover adds new parties. If it does change the number at the begining of the file respectivly.
Oh yes and that... I forgotAlaricRoald said:just means renumbering everything from the the code lines to match the new items (i.e 18 18 p_zendar Zendar becomes 36 36 p_zendar Zendar)
vonmistont said:Oh yes and that... I forgotAlaricRoald said:just means renumbering everything from the the code lines to match the new items (i.e 18 18 p_zendar Zendar becomes 36 36 p_zendar Zendar)
And what is exactly so good in this makover btw? I don't have time to test it myself.
AlaricRoald said:vonmistont said:Oh yes and that... I forgotAlaricRoald said:just means renumbering everything from the the code lines to match the new items (i.e 18 18 p_zendar Zendar becomes 36 36 p_zendar Zendar)
And what is exactly so good in this makover btw? I don't have time to test it myself.
alot of geography was added, mountains moved, rivers and lakes added, pretty much every town was relocated and spread out, the castles now are much more strategic. the boundaries between the fractions really follow the geography and thereby creating alot of choke points. i also think that this map has a better layout for the Vaegirs nord and swabian kingdoms, though are some empty areas that are ripe for more settlements
combined with zaros 2.51 and punkts textures (and painbringers bridges from WorldMap HD v1.1) it looks amazing
there's some photos linked to the mod link i gave earlier
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i just finished updating the parties.txt file and took a quick look at map.txt the lord and realms version starts with the line 31307 but the one from the mapmod starts with 31304, i'm not sure what kind of impact that means but it i just ran it and it seem to work just fine
thanks for the tips
Wu-long said:But does it effect the horses speed (mountains)
vonmistont said:Wu-long said:But does it effect the horses speed (mountains)
Only forests affect that I think... And in this new map I think there are too many forests (looking at screens). They are slowing down battles too much
vonmistont said:Wu-long said:But does it effect the horses speed (mountains)
Only forests affect that I think... And in this new map I think there are too many forests (looking at screens). They are slowing down battles too much