At first I'm quite excited that M&B2 is adapting the Skyrim's skill leveling system. But after a closer look I found out that most of the skill perks were not very interesting - some of them were merely just plainly adding numbers(such as companion count) while others are totally irrelevant (adding food for the archery skill? Really?)
So I think most of the skill trees were so bad that it is a really major issue or setback for the current game. I'm not sure if the dev is aware of this but please consider
1. the perks need to be interesting, to unlock new playstyles to encourage players to level them. I don't want to level my riding to 175 for a "party limit +5" or level my rogue for a "faster escape time after being captured". Having trouble chasing down steppe bandit? What about a Tactic perk that allows you to lure the bandit into you, or maybe several groups at a time so that I will have the satisfaction of fighting 200 looters at the same time at the late game. These are the perks that actually "encourage players to level into"
2. they need to keep the roleplaying/user experience in mind. For example there is a rogue talent that allows you to recruite bandit at level 225. Why the hell do I need this perk if I'm already that late into the game? If I want to role-play a bandit warlord, I need the ability to recruit bandit from the rogue skill tree to be moved from level 225 to level 25, and maybe add a persuasion check that I could start having bandits joining my army at the very beginning.
So I think most of the skill trees were so bad that it is a really major issue or setback for the current game. I'm not sure if the dev is aware of this but please consider
1. the perks need to be interesting, to unlock new playstyles to encourage players to level them. I don't want to level my riding to 175 for a "party limit +5" or level my rogue for a "faster escape time after being captured". Having trouble chasing down steppe bandit? What about a Tactic perk that allows you to lure the bandit into you, or maybe several groups at a time so that I will have the satisfaction of fighting 200 looters at the same time at the late game. These are the perks that actually "encourage players to level into"
2. they need to keep the roleplaying/user experience in mind. For example there is a rogue talent that allows you to recruite bandit at level 225. Why the hell do I need this perk if I'm already that late into the game? If I want to role-play a bandit warlord, I need the ability to recruit bandit from the rogue skill tree to be moved from level 225 to level 25, and maybe add a persuasion check that I could start having bandits joining my army at the very beginning.