Is balancing that important to the single player mode?

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The number one gamebreaking issue is faction snowballing. So yes balancing should be top 1 priority right now

Which will be solved when internal politics are fully implemented, so you have lords seeking to rebel, and possibly also some sort of culture system which makes it very difficult to hold many foreign towns at once unless they've been held for long enough to be properly integrated.

Trying to balance for snowballing without these in place is like trying to make a ship watertight when the hull isn't even finished.
 
Can you clarify, what content was added lately?
Not that long ago they added lots of missing armors.

Anyway, in my opinion it's a pointless discussion. First, we don't know how many development resources they currently put into content. It's possible that this is their main focus but takes longer than tweaking a few numbers here and there.
Second, most balancing changes were badly needed to fix snowballing and starving garrisons and stuff.
It's important to fix things like the economy because otherwise we don't know which issues arise in the late game.

It seems like they are currently fixing the basic rules of the game, things like a working perk system can wait in my opinion, because that's actually the real minor balancing. It doesn't matter if a trade perk gives you 1.5% more income as long as everything else is broken.

I don't understand why so many people are so obsessed with the caravan change, it's not like they didn't do anything else.
 
Which will be solved when internal politics are fully implemented, so you have lords seeking to rebel, and possibly also some sort of culture system which makes it very difficult to hold many foreign towns at once unless they've been held for long enough to be properly integrated.

Trying to balance for snowballing without these in place is like trying to make a ship watertight when the hull isn't even finished.
I'd say it's the other way around. Adding diplomacy as long as the basic ruleset of the game is broken doesn't help at all.
 
Balance is important. Yes, for sure. But trying to balance things when not all pieces are in place is a waste of time, because every time you reintroduce a missing feature or fix a problem(or introduce a new one...), you will have to rebalance things over and over again. At this point it would be much wiser to allow things to be imbalanced and focus on reaching a stable point where most features are present and working, and then balance them. After that you can continue to fine-tune the balance as minor features are added.
 
Will civil wars not affect prosperity? Will they not affect garrisons and the food economy?

If so, fixing these things now will leave them broken again when internal politics are added.
Sure, but it's probably easier to add a new layer when the base is already working. Otherwise it's harder to tell where issues come from.

You also need to remember that people expect a playable game, even though it's early access. If you leave large areas of the game broken until it's feature complete there will probably be even more people complaining.
 
the problem with TW chasing their own tail with balancing is that after adding each and every of the missing features, they will revert to balance like crazy again and again. TW seems to lack vision at the moment.
 
Imho no point releasing new features when there are gamebreaking issues with the existing ones, like for example towns starving themselves.
How would they even test new features when it is already broken without these?
Actually I doubt that fixing balancing issues detracts much from development of features, there are always people with different competences, it is not like they can all sit on one functionally, it doesn't work like that. Also everyone occasionally needs a break to do something easy and simple.
Imho having existing features in state that breaks in late game would actually detract more from implementation of new features, than fixing these issues does, and they would need to fix it anyway to have them all working well. Plus balancing is a continuous process, it can't be done just once at the end like some are advocating, to know how to balance better you first have to balance well and have it for a while, and to balance many features together, each of them must be in semi-balanced state by itself, or you will never get anywhere.
 
Yes, balancing the game is extremely important at all stages of development.

Everyone *****ing about content probably knows in the back of their minds that TW has a team of people pushing through new content, but isn't satisfied with that knowledge. They disregard the fact that implementing balance changes is, in general, simply a numbers game and from a technical standpoint is very easy: the hard part of balancing is finding the solution, not implementing the solution.

On the other hand, content is technically demanding and takes time and far more skilled labor.

What is currently happening in Bannerlord is that they are balancing the game and creating new content at the same time, which is the best use of their limited resources. It doesn't take many people to implement balance changes, and the people brainstorming balance changes should be different than content developers anyway (Pro Tip:you never, ever want the people creating content to be the same people making balance decisions).

So yeah, like all large gatherings of passionate fans, most loud voices in this community are either misinformed, overzealous, or just plain biased and wrong.The sky isn't falling, the game is being developed, balancing the game isn't slowing down content in any meaningful ways, and patience is still a virtue.
 
I'm less worried about TW tweaking the numbers for balance than about whole systems being borked. At this stage, I feel tweaking won't really change much on issues that are much more fundamental. But well, we'll see...
 
Yes, balancing the game is extremely important at all stages of development.

Everyone *****ing about content probably knows in the back of their minds that TW has a team of people pushing through new content, but isn't satisfied with that knowledge. They disregard the fact that implementing balance changes is, in general, simply a numbers game and from a technical standpoint is very easy: the hard part of balancing is finding the solution, not implementing the solution.

On the other hand, content is technically demanding and takes time and far more skilled labor.

What is currently happening in Bannerlord is that they are balancing the game and creating new content at the same time, which is the best use of their limited resources. It doesn't take many people to implement balance changes, and the people brainstorming balance changes should be different than content developers anyway (Pro Tip:you never, ever want the people creating content to be the same people making balance decisions).

So yeah, like all large gatherings of passionate fans, most loud voices in this community are either misinformed, overzealous, or just plain biased and wrong.The sky isn't falling, the game is being developed, balancing the game isn't slowing down content in any meaningful ways, and patience is still a virtue.
Finally, someone who actually knows how things should and do work. Makes a refreshing change from the armchair "experts". (y)
 
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