Would some people be interested in creating some mods to balance out the game in the meantime until Taleworlds finally does?
These are my opinions on what needs to be balanced and you are welcome to add your own / debate mine as they are all open to discussion
1) Kingdoms are too aggressive. War is constant and moves too fast. Kingdoms need to offer peace when they are losing terribly to prevent one faction from steamrolling the map
2) Factions should avoid multiple front wars. They should attempt to only be at war with one kingdom at a time if possible
3) Archers are a bit overpowered, the way to fix this is not to nerf the archers but to instead improve blocking on units with shields against archers and also increase damage resistance on medium to heavy armor against arrows. Unarmored units without shields should and would IRL get torn apart by archers
4) Forest bandits should be a mix of infantry and Archers, not just Archers.
5) Tier 1 recruits from all factions should be at the bottom of the troop trees for all types of units in a faction. Example: Battanian volunteers should be able to become archers
6) Possibly Single-Player auto blocking?
7) A few more difficulties for combat AI. Average is too easy for me and Good is too hard. I would like something in between.
8 ) Daily wages are a pain in the ass. I would much prefer weekly wages. It would make it easier to grow wealth and then take that hit all at once at the end of the week. It should also be lower. Why I am paying almost 1000 gold a week for an army of 30 recruits is beyond me
9) I am not sure about time in the game, should it move slower? Maybe add two months to a season instead of one? I haven't played for an extended amount of time days wise so I can't decide if it needs to be balance. I just know winter felt really short
10) Significantly more time should be allowed to pass between days when a lady or lord gets angry for not visiting. I will be gone for two days and a lady will be angry at me for not visiting
11) Tournaments should have Tournament armor to equal it out instead of the units armor
12) The weapons in practice fights are upsurd and not balanced. Why do I get a ****ty one handed sword at spawn and the other guy gets a shield, nice saber and a bow and arrow. I get picked off as I have no shield to block the archers with. We need to make it so we can pick our weapon or balance them out
These are my opinions on what needs to be balanced and you are welcome to add your own / debate mine as they are all open to discussion
1) Kingdoms are too aggressive. War is constant and moves too fast. Kingdoms need to offer peace when they are losing terribly to prevent one faction from steamrolling the map
2) Factions should avoid multiple front wars. They should attempt to only be at war with one kingdom at a time if possible
3) Archers are a bit overpowered, the way to fix this is not to nerf the archers but to instead improve blocking on units with shields against archers and also increase damage resistance on medium to heavy armor against arrows. Unarmored units without shields should and would IRL get torn apart by archers
4) Forest bandits should be a mix of infantry and Archers, not just Archers.
5) Tier 1 recruits from all factions should be at the bottom of the troop trees for all types of units in a faction. Example: Battanian volunteers should be able to become archers
6) Possibly Single-Player auto blocking?
7) A few more difficulties for combat AI. Average is too easy for me and Good is too hard. I would like something in between.
8 ) Daily wages are a pain in the ass. I would much prefer weekly wages. It would make it easier to grow wealth and then take that hit all at once at the end of the week. It should also be lower. Why I am paying almost 1000 gold a week for an army of 30 recruits is beyond me
9) I am not sure about time in the game, should it move slower? Maybe add two months to a season instead of one? I haven't played for an extended amount of time days wise so I can't decide if it needs to be balance. I just know winter felt really short
10) Significantly more time should be allowed to pass between days when a lady or lord gets angry for not visiting. I will be gone for two days and a lady will be angry at me for not visiting
11) Tournaments should have Tournament armor to equal it out instead of the units armor
12) The weapons in practice fights are upsurd and not balanced. Why do I get a ****ty one handed sword at spawn and the other guy gets a shield, nice saber and a bow and arrow. I get picked off as I have no shield to block the archers with. We need to make it so we can pick our weapon or balance them out
Last edited: