This is a thread about snowballingI do not care much about snowballing TBH. I want to see emergent story telling and organic created situations more.
Problem is the whole current system isn't really good for that.
This is a thread about snowballingI do not care much about snowballing TBH. I want to see emergent story telling and organic created situations more.
Problem is the whole current system isn't really good for that.
I guess I don't see any reason to believe the mechanics or AI from that mod would prevent snowballing just by virtue of having more moving parts. Feedback mechanisms (and balance tuning) prevent snowballing, but I don't think that mod is an example of that.
I think the only time the AI should declare war when at war is if they are winning by a significant margin (i.e. Khuzaits in most cases). This could also help save weaker kingdoms from getting obliterated and help curb the expansion of snowballing factionsSo with my current campaign I've run into a "fun" situation which really isn't unique and just kills gameplay/promotes steamrolling. See Below:
That's right 4 wars. Wars with Aserai and Battania were going on when Garios declared "More War!!" and declared on NE. Vlandia jumped in after that because 'why not?'. I haven't looked through the code, I'm not that motivated yet, but there HAS to be a check made: if a kingdom is at war, it should not be declaring wars.
I get that a negative tribute is what prompts a leader to declare war currently (I'm praying that is just a temporary system), but that crap is ridiculous.
I actually wanted to declare on Sturgia for giggles, but since we no longer share any borders there is 0% support, otherwise I'm sure there would have been some. That is also why they've been able to collect so much tribute. No borders = no wars = indefinite tribute.
I can move this into suggestions, but I wanted to point out that the nonsensical diplomacy is having an effect on snowballing (Vlandia and Khuzait are creeping into snowballin' territory at this point in this game, though it has taken a little longer for them than before). Their positions on the map really keep them out of trouble, even if they boneheadedly declare war while engaged in war they aren't actually fighting on all sides like other kingdoms.
There is honestly no way to fix snowballing until kingdom diplomacy is fixed.
Are you positive that Garios was the one to declare war? As in you voted on it and it wasn't an instant declaration from the other empires?So with my current campaign I've run into a "fun" situation which really isn't unique and just kills gameplay/promotes steamrolling. See Below:
That's right 4 wars. Wars with Aserai and Battania were going on when Garios declared "More War!!" and declared on NE. Vlandia jumped in after that because 'why not?'. I haven't looked through the code, I'm not that motivated yet, but there HAS to be a check made: if a kingdom is at war, it should not be declaring wars.
I get that a negative tribute is what prompts a leader to declare war currently (I'm praying that is just a temporary system), but that crap is ridiculous.
I actually wanted to declare on Sturgia for giggles, but since we no longer share any borders there is 0% support, otherwise I'm sure there would have been some. That is also why they've been able to collect so much tribute. No borders = no wars = indefinite tribute.
I can move this into suggestions, but I wanted to point out that the nonsensical diplomacy is having an effect on snowballing (Vlandia and Khuzait are creeping into snowballin' territory at this point in this game, though it has taken a little longer for them than before). Their positions on the map really keep them out of trouble, even if they boneheadedly declare war while engaged in war they aren't actually fighting on all sides like other kingdoms.
There is honestly no way to fix snowballing until kingdom diplomacy is fixed.
Yeah he personally started the vote and won, I think it was about 60/40 (I threw my 100 into 'No' to get it to 40 and took a nice hit to relations with his clan for nothing).Are you positive that Garios was the one to declare war? As in you voted on it and it wasn't an instant declaration from the other empires?
Yeah thats how the diplomacy/tribute system works but its horribly flawed. Most wars have either a 100% or 0% chance for peace. Getting a split where the player makes any real impact on the vote is rare. I've fought countless (continuous) wars at this point and there is little rhyme or reason for a kingdom's willingness for peace. I've taken half a kingdom and had to wait until 1-2 other wars start before getting any real support for peace with that kingdom. I've also fought defensive wars where I made sure we simply held our territory and destroyed their incoming armies, with little support for peace until 1-2 other wars start. I've tried biting off a small part of a kingdom (either 1-2 castles, or a castle and a town) and holding and still no support for peace until 1-2 wars start. Even if we get to 100% support the tribute is usually in the losing sides favor, which means WE will be declaring war on them once we cycle through the other kingdoms we owe tribute. Its absurd, its tiring, and its not fun.My assumption here is that some of these kingdoms actually declared war on you to renegotiate tributes, but because AI kingdoms can't actually make peace with your kingdom they are stuck in a war until your faction decides to make peace with them. Also because you are a vassal there is a reduced chance for your faction to vote for war decisions, so its best if you start the votes for peace rather than waiting.
It was about 2 days after Garios declared war that Vlandia declared. I'd have to look through the kingdoms and see who is at war with who currently. Its been 2-3 days since Vlandia declared. I'd have to check to see if our kingdom would even support peace with one of them. (We really need a kingdom diplomacy screen that shows who is at war, who declared, how long the war has been going, peace length, etc.)I would be surprised if after a few days your clans didnt want to vote on peace with at least a few of those factions. Of course no one wants a war with sturgia at the moment because you are in 4 wars, it doesn't have much to do with not being bordered. You will see Aserai and Sturgia go to war even being across the map from each other with no close boundaries.
When I say moving parts I mean the variety of roles the AI fill, such as skirmishers, foragers, outriders, etc. There's nothing about the defensive skirmishers as they appear in that mod that makes them inherently more effective as enemy armies get more and more powerful. Larger offensive armies would have more individual parties that they can assign to those ancillary roles anyway, which would almost certainly help, not hurt them.By having moving parts is pretty vague -how about tying up AI lords into their regions as they are actually interested and invested in that region as opposed to mindless Borg expansion -you really dont think that could help slow down an out of control land sweeping AI no...cant envision it....huh..
At release, yes, definitely. But over the course of EA, it's improved significantly due to the collective effort of the community and mexxico (+ other devs) identifying, testing, and fixing/counterbalancing the various causes of faction strength spiralling out of control (aka snowballing). Mexxico's been on it since day 1.Question: Any major consistent snowballing in your playthrus?
I'm pretty sure he meant the mod...At release, yes, definitely. But over the course of EA, it's improved significantly due to the collective effort of the community and mexxico (+ other devs) identifying, testing, and fixing/counterbalancing the various causes of faction strength spiralling out of control (aka snowballing). Mexxico's been on it since day 1.
Lol oh yeah that's probably right. The truth is that there's no way to tell because the mod always crashes after about the length of one campaign. The first video I posted came to an end because the game crashed.I'm pretty sure he meant the mod...
There is partial truth to that, however people keep suggesting a few of the large obvious solutions because they are exactly that.I feel like a lot of people use "prevent snowballing" to add legitimacy to what they think are cool ideas. And some ideas are really cool but... they don't really address snowballing. The core of snowballing is winning factions being able to exploit their initial successes into permanent dominance, so any mechanic that doesn't directly gut a large faction's power doesn't do much.
Like, I tried to see if just gutting the army numbers helped and it did, somewhat, but it was a bandaid fix and nothing like a balancing mechanic.
I get that a negative tribute is what prompts a leader to declare war currently (I'm praying that is just a temporary system), but that crap is ridiculous.
I actually wanted to declare on Sturgia for giggles, but since we no longer share any borders there is 0% support, otherwise I'm sure there would have been some. That is also why they've been able to collect so much tribute. No borders = no wars = indefinite tribute.
Okay thanks mexxico. I know you've been working on it. I just don't know the internal structure of the dev team so I don't know who 'owns' what code. Some of your previous posts indicated your hands were tied when dealing with changing certain systems, so I wanted to highlight the diplomacy issue in case you needed evidence to convince a colleague that a change needed to be made with their approval.At 1.5.8 there will be several improvements at war / peace calculations. Yes there was a problem about a payed tribute remains for long years if kingdoms get apart somehow. If this scenario happens they do not want to declare war because their settlements are not close but there can still be a huge tribute payment between these kingdoms and this is frustrating. There will be developments about this problem. Also overall war-peace calculations will be better.
In.Time to get some 1.5.8 test going guys, will get one going after work.
Time to get some 1.5.8 test going guys, will get one going after work.
Would love to see your results, I sadly won’t be able to play during some time (currently studying for a checkpoint certification).
No worries, best of luck!Would love to see your results, I sadly won’t be able to play during some time (currently studying for a checkpoint certification).