Bit busy atm but will also try a run tomorrow
To be honest, I don't understand (like) this design at all. Why Khuzaits has to be hardcoded to dominate the world all the time??? Who decided Khuzaits are the "chosen ones".Since it differs so much, I think the goal is achieved? You don't have the usuall snowballers or?
Edit:OK except khuzaits as always XD.
To be honest, I don't understand (like) this design at all. Why Khuzaits has to be hardcoded to dominate the world all the time??? Who decided Khuzaits are the "chosen ones".
I would prefer to have random outcomes of world domination. Not that someone decided the endgame is always "some faction" vs Khuzait.
Yes, I forgot to add that it's only my perception and I was referring to faction cultural bonus of Khuzaits. In my opinion this is the root cause of the snowballing. Anyway this is only my view...Khuzaits are not been harcoded to always dominate as far I know. So I think that it is just the result of some mechanics which still are not polished because the game is still not finished.
Test1 | 10 years | 20 years |
Aserai | 33 | 25 |
Battania | 18 | 7 |
Khuzait | 39 | 45 |
N.Empire | 15 | 19 |
S.Empire | 8 | 6 |
Sturgia | 29 | 15 |
Vlandia | 18 | 37 |
W.Empire | 13 | 19 |
Snowball score | 37 | 46 |
Test2 | 10 years | 20 years |
Aserai | 26 | 27 |
Battania | 16 | 5 |
Khuzait | 45 | 45 |
N.Empire | 4 | 8 |
S.Empire | 9 | 4 |
Sturgia | 14 | 23 |
Vlandia | 41 | 49 |
W.Empire | 18 | 12 |
Snowball score | 55 | 77 |
Design team is working on that part to create different bonuses on different terrain types. At some terrain types archers will get bonus and at some terrain types cavalry will get bonus. I am not sure if it is accepted or not but there is a work on that issue.
Thats why I only wanted to reduce cav ratio of Khuzaits 25% from 31%. This is not huge difference. Others are already 10-15% currently. Still Khuzaits will be different and have 2x cav ratio. Otherwise with 3x cav ratio and current speed rule set it is very hard to cope with OP of Khuzaits. You can prefer this but we should find a solution for all player's average. Mounted infantry bonus can be increased as you suggested (but still no solution to Khuzait OP, we need other kingdoms to carry more horses but Khuzaits can buy horses cheaper and they are rich also (reason : they are faster and they join battles where they can win & they can run away from powerful parties)) or cavalry bonus can be decreased by 10% (40%-50% instead of 60%). Or we can keep Khuzait's cav ratio at 31% but increase average of others to 17-18% instead of 13% (maybe you prefer this).
Khuzaits's OP effects its neighbors badly also. Sturgia, Southern Empire and Northern Empire are weakened nearly in most playthroughs.
Exactly, I like this suggestion. Don,t make every faction more or less the same. A new war is interesting because of different army composition.i hope your suggestion will get accepted. type of terrain should not only affect combat advantages/disadvantages but also party speed. sure, horses are generally faster than infantry but in mountain terrain it should be about same and in forests probably slower than infantry. is there a way to reduce cavalry speed bonus specifcally for certain types of terrain?
also yes, cavalry bonus should only apply in battles that take place in open steppe or desert. it should not apply in sieges and terrain that doesn't benefit the use of horses. danger right now i think if we even thigns out too much, the game and factions will become bland. if we make it so that khuzaites dominate in the open steppe but suck in the mountainous forests of sturgia and the empire, the game will be more interesting than just making all things equal.
i hope your suggestion will get accepted. type of terrain should not only affect combat advantages/disadvantages but also party speed. sure, horses are generally faster than infantry but in mountain terrain it should be about same and in forests probably slower than infantry. is there a way to reduce cavalry speed bonus specifcally for certain types of terrain?
also yes, cavalry bonus should only apply in battles that take place in open steppe or desert. it should not apply in sieges and terrain that doesn't benefit the use of horses. danger right now i think if we even thigns out too much, the game and factions will become bland. if we make it so that khuzaites dominate in the open steppe but suck in the mountainous forests of sturgia and the empire, the game will be more interesting than just making all things equal.
This would solve the Khuzait snowballing very elegantly in late game.
I mean, maybe the best way to balance the khuzaits is introduce extreme political instability and have existing clans just full on rebel. One of the noted weaknesses of steppe polities in their transition to ruling over settled lands tends to be political instability. Usually over succession sure, but the game notes that it isn't Mochung that united the khuzaits, but his father. His grip on power as a young ruler should be fairly weak and he should face more than a couple challanges from the other large clans (and, like, his brothers, but the game has no way to simulate that at all I believe)
I don't know is this kind of civil war system is possible in the game. But it would be a good way to solve things. The Empire factions would even be pretty immune considering they are already in civil war.
i totally agree and IMO it would be the best solution to introduce succession struggles. as @Apocal pointed out, monchug is fairly young. so either change his age and lore, or make his legitimacy very low to start the game. not sure if it is a good idea to throw the khuzaites into civil war early (before they start to make major gains) though.
however, i do remember one of the devs saying that they do not want additional (AI) factions for soem reason. but a succession/civil war were clans side with either the current ruler or the strongest pretender clan would be ideal. mostly, i also want to have the chance to start the khergit khanate or even help the banu sarran start their sultanate.