Did you considered adding option of sending your own caravans into the game? i do not think it is complicated, and it would be a great trade option. I believe there is such an option in one of the M&B series, not sure in where thogh....
Federick421 said:I think a faction based on the Ottomans, like the Ormeli from the original mount and blade mod The Eagle and the Radiant Cross, is need for Nova Aetas. It would be provide real threat for the Mithridian Empire and the Sarranid Sultanate. I am going to use Ormeli as placeholder for now on. The Ormeli in the early game they start around the Hashalla area and are usually aggressive towards both the Mithridian and Sarranid, often launching Jihads against the Mithridians capital. Once they conqured the Mithridians and Sarranids, they would turn their focus on Rhodoks, Zendarr, Papal State and Swadia.
The Ormeli at the start of the game have 2 troop trees, the Ghazis who are the tribal irregular troops and Kapikulu also known as the Janissaries, with both troop trees using historical. Ghazis are recruited from Villages and Towns of high Muslim religious unity, they are mostly comprised of light infantry and archers and decent missile cavalry. The Kapikulu are the real powerhouses of the Ormeli and are the reason why the Ormeli can easily become the strongest faction in the early mid game. They are the strongest troops available to the Ormeli having access to strong archers, heavy infantrymen, heavy cavalry and musket-men being available whilst all other factions are still at feudal tech. To balance them out the only be recruited by Ormeli vassals and from either the Capital or from settlements of low religious unity and are fairly expensive. I have managed to make a troop tree for the Kapikulu. Feel free if you think it needs extending.
sabatonsky said:Did you considered adding option of sending your own caravans into the game? i do not think it is complicated, and it would be a great trade option. I believe there is such an option in one of the M&B series, not sure in where thogh....
drunkenslav said:Federick421 said:I think a faction based on the Ottomans, like the Ormeli from the original mount and blade mod The Eagle and the Radiant Cross, is need for Nova Aetas. It would be provide real threat for the Mithridian Empire and the Sarranid Sultanate. I am going to use Ormeli as placeholder for now on. The Ormeli in the early game they start around the Hashalla area and are usually aggressive towards both the Mithridian and Sarranid, often launching Jihads against the Mithridians capital. Once they conqured the Mithridians and Sarranids, they would turn their focus on Rhodoks, Zendarr, Papal State and Swadia.
The Ormeli at the start of the game have 2 troop trees, the Ghazis who are the tribal irregular troops and Kapikulu also known as the Janissaries, with both troop trees using historical. Ghazis are recruited from Villages and Towns of high Muslim religious unity, they are mostly comprised of light infantry and archers and decent missile cavalry. The Kapikulu are the real powerhouses of the Ormeli and are the reason why the Ormeli can easily become the strongest faction in the early mid game. They are the strongest troops available to the Ormeli having access to strong archers, heavy infantrymen, heavy cavalry and musket-men being available whilst all other factions are still at feudal tech. To balance them out the only be recruited by Ormeli vassals and from either the Capital or from settlements of low religious unity and are fairly expensive. I have managed to make a troop tree for the Kapikulu. Feel free if you think it needs extending.
i disagree, we already have the genghis khan invasion, we dont need another one. i wouldnt make them so strong.
drunkenslav said:Ability to join cathars or start as them
catharism is religion no lords use so that might balance it
You could talk to cathars and make them join you
You could launch cathar crusade on christians and convert the unbelievers.
If you become kingdom, 5-10 cathars would defend your caravans + the basic troops
Hayran said:It would be cool to have a black African based faction, and nippon/japanese. I think it would be much more immersive and representative (diversified)... And it leaves more "the sims" also, with the possibility of marrying (without having to be with a daughter of lord, or the lord (if u play with female character). Another cool thing is that you can start your own religion by creating your kingdom. Or, create a faction without land, for example you be a religious leader and get followers for you, haha. Well... Lol.
PS: Fat in Medieval Age is a good trait lol. It shows that you had wealth.
PS²: Purple objects/armors/etc, which would be expensive and give status to your character.
I want an enlarged map that includes a large river valley and delta located south of the current map as the equivalent of the Nile. The Northern part of the River which represents medieval Egypt is controlled by the Sarradins and has equivalents of Cario and Alexandria. To the south of the Delta and valley is large mountainous region that serves as the source of the river. This mountain region is home to two new nations one being Jewish and is based on the historical Kingdom of Semien or the Kingdom of Beta Israel. The other nation is based on the Empire of Ethopia and is of Coptic Christianity. Sould either of these two nation manages to conquer the other then they would desire to look north for new agenda. The Jewish kingdom would desire to take control of Hierosolyma re-establish the Temple of God. If the Coptic Kingdom is victorious then it desires to take control of the river delta and convert them back to Coptic.
The Aztecs can assemble 1 thousand armies in an easy one; a colony is not so valuable as to defend it from them.stevehoos said:PLEASE: Quintillius, this mod is too good to be left like this.
-Fix so Aztecs can attack player fortress, no point in building those.
Kmyeh said:The Aztecs can assemble 1 thousand armies in an easy one; a colony is not so valuable as to defend it from them.stevehoos said:PLEASE: Quintillius, this mod is too good to be left like this.
-Fix so Aztecs can attack player fortress, no point in building those.
It would be nice to have the opportunity to change the religion of their faction, without changing the warriors, or at least the opportunity to create their own faction with the religion of Norse Paganism. Hire a peasant who will harvest wheat from your farm and plant it. Auto sell colony resources. Introduce palace intrigues and various conspiracies, riots of peasants or anyone else. Add more different thugs on the world map.
I wonder if there should be an option for Christian players when they encounter Cathar Black Knights in the dialogue on the options for the player to say they offer nothing but death for filthy heretics. This will cause hostilites to the Cathar's and give player piety points.Love having Christian religion in the mod, and ability to pray with the priest. Would be really cool if you could do various things to greatly increase piousness (e.g. feed the poor, convert sinners, pray for others (each prayer is a random draw with low probability, but if if you are persistent and prayer is answered, you get piousness), show obedience to the Church, etc.) until you gain "ranks" (e.g. "laymen, acolyte, deacon, ..." until you are recognized as a saint.