I have played the game for 45 hours now and checked the perks looking for Ambush perk since I remember seeing in a video some time ago. Found this thread where Callum states there is no Ambush type feature or mechanic in the game. I can think of reasons why it can be hard to balance/implement in M&B but I would still really like to know just so I can take my mind of it. So as part of the title said. What was the reasons you(TW) decided against an ambush mechanic and is there any chance it can be implemented in the future?
Thanks
Edit: I will write and add all new suggestions below here as me and other people comment new ideas. After some time, if people find this interesting enough that there is a lot ideas, I'll make a poll just to see what people generally like.
Ill start:
How the set up should work out ideas:
1.)You can set up anywhere on the map. Your army stays in the same position waiting for enemies to walk into you. There's a set of premade maps get randomly selected that matches the terrain you are in(if you in forest you get forest map designed to hugely benefit the ambusher).
2.) There are number of fixed(10 for example) positions spread out over the map whichyou have to go to and set up and ambush. These places are unique locations with unique/premade maps which you can go to and setup your army and hope for someone to run into, or maybe you run into someone when going there? :O
These could vary in the size and possibility of how big of an army are able to hide there, a small rocky area next to a busy road can maybe only hide a party of 10 people max. Another one could be a mountain valley where a party of maximum 30 have a chance to succesfully hide and ambush. Then there could be a place in the desert canyons that have a chance to succesfully hide a party up to 100 maximum where you block of the exits of the enemy and sandwich them in bread made of shields, and with a topping of arrows and ballista bolts.
Maybe there can be a building meter like it is in sieges where it takes time to set it up and you could have options for chopping down trees to block their path, make barricades to make them inclined to go a certain path or have a chance to build a ballista placement or two.
How to balance it ideas:
1.) Size matter! The bigger your army the bigger the chance of being spotted.
2.)Special Units are better at it, some maybe even need to make one.
3.)Scouting ability have effect on your chances to make or detect an ambush.
4.)Other perks?
5.)Can be locked behind other abilites like Charm for example, you make a lord to like and trust you and then you tell him you found a treasure map that leads to chest full of nice churned butter in that dark forest area only an hour outside of town and you tell him he can have it because you are such good friends
Thanks
Edit: I will write and add all new suggestions below here as me and other people comment new ideas. After some time, if people find this interesting enough that there is a lot ideas, I'll make a poll just to see what people generally like.
Ill start:
How the set up should work out ideas:
1.)You can set up anywhere on the map. Your army stays in the same position waiting for enemies to walk into you. There's a set of premade maps get randomly selected that matches the terrain you are in(if you in forest you get forest map designed to hugely benefit the ambusher).
2.) There are number of fixed(10 for example) positions spread out over the map whichyou have to go to and set up and ambush. These places are unique locations with unique/premade maps which you can go to and setup your army and hope for someone to run into, or maybe you run into someone when going there? :O
These could vary in the size and possibility of how big of an army are able to hide there, a small rocky area next to a busy road can maybe only hide a party of 10 people max. Another one could be a mountain valley where a party of maximum 30 have a chance to succesfully hide and ambush. Then there could be a place in the desert canyons that have a chance to succesfully hide a party up to 100 maximum where you block of the exits of the enemy and sandwich them in bread made of shields, and with a topping of arrows and ballista bolts.
Maybe there can be a building meter like it is in sieges where it takes time to set it up and you could have options for chopping down trees to block their path, make barricades to make them inclined to go a certain path or have a chance to build a ballista placement or two.
How to balance it ideas:
1.) Size matter! The bigger your army the bigger the chance of being spotted.
2.)Special Units are better at it, some maybe even need to make one.
3.)Scouting ability have effect on your chances to make or detect an ambush.
4.)Other perks?
5.)Can be locked behind other abilites like Charm for example, you make a lord to like and trust you and then you tell him you found a treasure map that leads to chest full of nice churned butter in that dark forest area only an hour outside of town and you tell him he can have it because you are such good friends
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