Well executed, would've infuriated me to no end.
Is that also not the interesting aspect about forums like these? Even though they're completely anonymous, distant and egocentric they're also very social in the way that they copy real communities and communication. And the common denominator in communities and communication is equality. - My say here is as important as yours as there is no hierarchy. -
And since there is no hierarchy to determine our place in this community, our place is established by the way we communicate. We get either called out by our peers or validated for our ideas. We learn what goes and what doesn't. We recognize our place on the social ladder where there shouldn't be a social ladder. We come to learn our strengths and weaknesses in the purest form of communication there is (because communication is all that binds us here).
Talking **** is a path of growth. A very slow and arduous path but a path nonetheless. So keep calling out others on their bull****, myself included. But do recognize that they are on the same path as you are, just not as far ahead.
that's an old issue of which nobody has come with a proper solution due to current political stances which wiill remain plaguing any form of social platform as long as said platforms remain trying to cater towards a majority - each attempt generated different and yet very interesting results, like reddit's up and down voting which was meant to signify relevance towards a discussion but became ultimately a "like/dislike" democracy in which somem pretty in depth and educated informatives often get obscured due to heavy downvoting from masses - facebook & instagram likes which often are given totally unrelated to the subject or object of debate, so some really wrong thing (like fake news) might be caught and spread either due to imagery (like the picture's something sexually suggestive) or because it holds strong echo-chamber clickbaiting imagery/title - twitter which's gains momentum through both tagging and retweeting which often becomes a mass parroting of wrong information... All of which disconsidering in-house bots / political bots and other shenanigans.
It's incredibly hard to regulate such a thing without putting lots of effort + somewhat menacing free-speech and other so strongly defended values by western society - and even when regulated there's also a cost (you can often see it in more formal and classical social circles including academia), in which the validity of a precise new discovery or information can be tanked due to those with strong or seasoned credits allowing themselves to either get emotionally motivated or trying to protect their status and prestige. - If you read history about some of the greatest minds you'll often find this kind of issue happening repeatedly and extremely often. - The reality is that the problem lies on people, not the structure or sphere created or formed to convey it. The solutions might exist but none of them were properly explored nor do they lie on the objective means but rather on how people think and act - it's much more a matter of ethics and self-control than a regulatory logistic.
finally I didn't bring up any bs to the table, I'm actually very secure of what I said and who I am, oddly the thing that allows me that is by keeping an open mind - and having a open mind doesn't mean you have to become a yes-man towards any criticism at an immediate tat-a-tat exchance - it is important to defend your pov to extract more information, specially when the person opposing you keeps closeting it - unfortunately that often means that they actually don't have it and that's just another piece of the puzzle one must take into account before mutating their initial conceived thinking. - the issue with the whole discussion here's that at any given point actual useful information was presented by him or the other guy - they were simply trying to discredit and flame me for what it seems very immature reasons propelled by purely emotional reaction of which they also refuse to share - being sensitive and fearful doesn't help on growth, it can actually bring it into a complete halt.
On a side note, the remak over having fun was a bit too harsh, no need for that
Unreal, Gamebryo and Unity use almost identical PBR formulas for rendering, with similarly identical implementations of things like SSR, AO, Tessellation, and even the archviz baked lighting they both love to show off. These were all developed by tech artists independently, who published their work to the public domain. As a result it's literally not possible for a human being to distinguish most different modern engines, given the same lighting and assets. When people say "this looks like an Unreal game", it's because most indie developers are lazy and don't edit the horrible postprocessing settings from the default the engine gives you. But the level of industry-wide standardisation nowadays is pretty high. Even with regards to code architecture, the only major difference between Unity (C++ OOP with C# scripting) and Unreal (C++ OOP with bytecode scripting) is that unreal places more restrictions on its base classes and has a more complex render pipeline.
I was "always" able to identify both bryo and unreal - there's a very hard to describe graphical difference between them, and games made under one or another have some very noticeable traits among them - it is the rendering but how it works I'm not sure - I doubt 3d artists would have a problem seeing what I see considering it's simply a matter of observable details. - Unity on the other hand seems much more "ecletic" when it comes down to that and I was never able to identify a game being made under it just from looking at it's graphics.
You can doubt me all you want, but if you show me a footage of a game under certain engines, I often can tell which - Those I'm likely able to recognize easily (Unreal and Bryo) due to having spent tons of time in them. I'd probably not be able to tell if it was an engine I had little or no contact with playing. - The reason why I'm overconfident about recognizing those 2 engines' because I never guessed wrong - be doumbfounded as you wish, I'm able to do that and there must be a logical explanation as to why (and I wasn't talking about shininess but rather an observable feeling you get out of the engines' graphics - I was simply trying to explain how it ticks on me) - in the end I'm not the one coming out as arrogant, am I?
The little technical info I've mentined there, though, is precise and correct - engine architecture defines it's limits towards features. Examples you've given yourself show that - say that someone tries to place X feature but the engine wasn't built with it in mind - the result's that X feature might either not be possible due to going over processing power limits - or it'll have to be "limited" by cuts so the game can handle those without performance issues. Often when a modder does that (go over it's limitations) you'll get both performance issues and possibly crashes. The odd part's that you seem pretty headstrong at denying it for some reason. - and why can I affirm that secure of what I'm saying? Because I've studied it in college, it's that simple.
Regardless, my affirmations there have nothing to do with coding, I explicitly went for guessing and hearsay and kept very open about it - one must be better at differenciating opinions and actual technical affirmations when interpreting text - still not my fault you felt offended by it and refused to ask questions instead opting to go into full denial - again, I can see those differences, but I do not not really know why they happen. And I'm only really answering this because I'm trying to level your head a bit - if I didn't give a fk or had zero respect for you I'd simply shrug and say nothing - to me this entire discussion's waste of time because I'm not learning anything here other than both of your personalities and psychological traits - I'm not really interested in that - I'm already done with the other guy, and this was my last reply to you - the derailing of the thread and nonsensical reading we are putting other ppl through in here has went beyond any acceptable lengths already.
What about a "trial by combat"?
that would be unfair - take my word for it
I´m not aware about "your" sword fighting skills. I would suggest a spear fight with Bannerlords logic, so it would last 5min or more.
BTW, are the mods now gone? Can I say that TW ****ed it up? Do we even need mods in this case? I think it´s more entertaining than the last bugs TW added with 1.8.1.
idk, but I've been facing a lot of issues since 1.8.1 came out yet my game's still playable despite the few crashes.
This whole thing is cringey af. I don't think I was able to finish one full response without needing to tap out for fear and peeling my face off.
sorry for that