Daergarz said:There's not enough information readily or easily available for it not to feel completely random.
Navigation or Sea King needs a secondary use; weather prediction and forecast ability. Just a basic "A storm is brewing to the north" or "Severe western winds expected" and you can decide whether or not crossing the channel is a good move.
Also, troops drowning, and even ships lost, in true stormy weather, avoidable by the above. See Vikings.
Loads of possibilities to make sea faring, which I feel is a very large part of the entire dlc, a little more than driving an object willy-nilly across the water portion and seeing generated landing points behind you.
Tsar said:It's OP as hell and very unrealistic too. What is it, permanent stormy weather season? A chance of it happening once a week would be fair gameplay wise (even if it is a bit too much irl). But it happening virtually every single day - sometimes multiple times a day - is way too much and needs balancing. Muh silver hurts :/
One way is to use ships made from oak wood. And winter is no good season for seatravel in the north sea. Many storms...How do you avoid/minimize severe weather damaging your ships?
I haven't bought a ship yet, mostly because I can't even find a viable way to get soldiers yet (Sandbox campaigner), so enlighten me: Can you buy a ship specifically made of Oakwood?Phaiak said:One way is to use ships made from oak wood. And winter is no good season for seatravel in the north sea. Many storms...How do you avoid/minimize severe weather damaging your ships?
Phaiak said:One way is to use ships made from oak wood. And winter is no good season for seatravel in the north sea. Many storms...How do you avoid/minimize severe weather damaging your ships?
lolcjackson92 said:I find the season changes about twice a month. Strange place those norse lands.