Hmm, works for meis it just me or videos on the forum aren't playing, maybe it's some problem with my browser addons
just paused my adblocker and it worked again, weirdHmm, works for me
It does deal damage that's why I think it needs to be forwarded to dev teamThat looks like animation is stopping right when it starts because the hilt collides. That shouldn't be dealing damage.
would rather if they increase active block bonusIsnt that just 2 fast attacks from the perfect angle? Guess its time to increase attacker stun again...
Isnt that just 2 fast attacks from the perfect angle? Guess its time to increase attacker stun again...
he is hitting with the blade though?It is. Alyss is just using the exact same technique you would use to hilt spam in warband, but here it is much more effective. In warband, the sword would pull all the way back before you could start your second attack. Basically the attack animation included the "wind up" which is not the case here. It should be a pretty easy fix if it gets addressed.
Edit: After watching the original video some more, I think the real reason may be that the hitbox of the hilt is being counted as part of the blade. The hilt needs its own hitbox that glances, while the blade itself needs normal damage. You can tell that it thinks the hilt is part of the blade because its making the normal "ching* noise when the hilt hits the block. A better solution might be to make the hilt not even have a mesh so that it goes right through the blocking blade, but then the actual sword part would get blocked once the hilt is already through. This would balance hilt spam and make it much slower and less spammable, while still being effective enough to justify putting work into better movement and positioning.
Im referring to the hits actually causing a glitch. You can see that some of the hits are registering as hits despite nothing but the actual hilt making contact with the opponents blade.he is hitting with the blade though?
+1 the swing animation just starts again, which makes it look like its floating. That and the small attacker stun. Another problem thats caused by this were unreadable feints.I think a lot of it is just attacks being able to hit anywhere in the animation without glancing.
Which feint is unreadable? And how to perform it?+1 the swing animation just starts again, which makes it look like its floating. That and the small attacker stun. Another problem thats caused by this were unreadable feints.
on older buildsWhich feint is unreadable? And how to perform it?