Right now defenders are at a huge disadvantage in siege. With some maps like Ayzar strong hold almost never seeing a defender win because of it. It's clearly not intended design as it makes siege incredibly frustrating as defenders.
I recorded the winners of 28 sieges of the official siege server in EU.
Below are results by map using A and D for short hand
Fen Altai - 4A 1D
Ayzar Stronghold - 8A
Baravenos Encirclement - 6A 1D
Domogtul Castle - 4A 2D
Skala Landing 1A 1D
I should say most of the defender wins were clumped together: during those matches it seemed very clear that the defender players were far better and attackers seemed to ignore flags. I do not know why Skala had so few results it just seems less popular.
The maps where it's easiest to back cap like Ayzar stronghold or Baravenos(if you count F) rarely have a defender win. It's only Domogtul(Skala has too little data but I think it might be a little better) that defenders even have a chance on however this is largely because of A being very hard to take. If attackers take D they can easily win from that point.
Another factor might be that Vlandia(seemingly the strongest faction) will usually be attacker. Another fix to this problem might be making it so that the voted for factions are randomly assigned sides not that the most voted for is always the attacker. Or that the winner of the last round cannot be voted for the next.
I recorded the winners of 28 sieges of the official siege server in EU.
Below are results by map using A and D for short hand
Fen Altai - 4A 1D
Ayzar Stronghold - 8A
Baravenos Encirclement - 6A 1D
Domogtul Castle - 4A 2D
Skala Landing 1A 1D
I should say most of the defender wins were clumped together: during those matches it seemed very clear that the defender players were far better and attackers seemed to ignore flags. I do not know why Skala had so few results it just seems less popular.
The maps where it's easiest to back cap like Ayzar stronghold or Baravenos(if you count F) rarely have a defender win. It's only Domogtul(Skala has too little data but I think it might be a little better) that defenders even have a chance on however this is largely because of A being very hard to take. If attackers take D they can easily win from that point.
Another factor might be that Vlandia(seemingly the strongest faction) will usually be attacker. Another fix to this problem might be making it so that the voted for factions are randomly assigned sides not that the most voted for is always the attacker. Or that the winner of the last round cannot be voted for the next.