Dabos37
Sergeant Knight at Arms
Devs have confirmed that the reason because high tier equipment is so much expensive currently, is because they want Lordy armor to be a goal for end game (plus there is a “bug” which makes high tier equipment not available, but this is a different matter).
The idea behind high tier equipment being insanely expensive is something which I have always disliked because it brings issues, makes the game actually less enjoyable and les immersive/realistic.
It makes the game less immersive because of:
- You can get tier 5 units pretty fast and pretty easy in the game, and these T5 units (who were recruits some few time ago) are magically able to get the best available armor (Legionares or Heavy Axemen) without any effort, while you are the one who pays their wages.
- Medieval Armor and Warhorses had a similar cost. In Bannerlord you can buy about 500 warhorses for the price of just one T7 chest armor, which makes the game feels pretty unrealistic and unbalanced.
- We are able to get towns, castles, become a strong vassal and even a strong king, but we are still not able to pay the best possible armor for us and for companions (keep in mind that being the best possible equipment means 600-800k denars per character). So most of people feel forced to steal spouses’ armor or cheat the game, in order to be able to do not look like a beggar, while all your army looks like badass elite units.
It makes the game less enjoyable because of:
- Immersion killing due to previous points.
- fighter companions are useless, too expensive soldiers who will always be behind T5-T7 units because we cannot find/pay high tier equipment for them. The decision for making armor insanely expensive just destroys any feeling of possible customization for companions which is pretty enjoyable in Warband.
Plus this horrible decision also brings issues like town not being able to create these armors because the whole town would go to bankrupt if buying the armor... Please, reconsider this decision and reduce high tier armor because it is currently unnecessary and unrealistically expensive, and it actually does not bring anything good for the game. A goal for the end game should not be something which everyone else is able to get pretty easy except the player, this is silly. Just add master work quality armors like in Warband if you want to keep super expensive armors, but do not force the player to steal spouses’ armors or to look like a recruit compared to units in the army who the player pays wages.
The idea behind high tier equipment being insanely expensive is something which I have always disliked because it brings issues, makes the game actually less enjoyable and les immersive/realistic.
It makes the game less immersive because of:
- You can get tier 5 units pretty fast and pretty easy in the game, and these T5 units (who were recruits some few time ago) are magically able to get the best available armor (Legionares or Heavy Axemen) without any effort, while you are the one who pays their wages.
- Medieval Armor and Warhorses had a similar cost. In Bannerlord you can buy about 500 warhorses for the price of just one T7 chest armor, which makes the game feels pretty unrealistic and unbalanced.
- We are able to get towns, castles, become a strong vassal and even a strong king, but we are still not able to pay the best possible armor for us and for companions (keep in mind that being the best possible equipment means 600-800k denars per character). So most of people feel forced to steal spouses’ armor or cheat the game, in order to be able to do not look like a beggar, while all your army looks like badass elite units.
It makes the game less enjoyable because of:
- Immersion killing due to previous points.
- fighter companions are useless, too expensive soldiers who will always be behind T5-T7 units because we cannot find/pay high tier equipment for them. The decision for making armor insanely expensive just destroys any feeling of possible customization for companions which is pretty enjoyable in Warband.
Plus this horrible decision also brings issues like town not being able to create these armors because the whole town would go to bankrupt if buying the armor... Please, reconsider this decision and reduce high tier armor because it is currently unnecessary and unrealistically expensive, and it actually does not bring anything good for the game. A goal for the end game should not be something which everyone else is able to get pretty easy except the player, this is silly. Just add master work quality armors like in Warband if you want to keep super expensive armors, but do not force the player to steal spouses’ armors or to look like a recruit compared to units in the army who the player pays wages.