Riffraff99
Veteran

This introduces far too much micromanagement and does not really fit the perspective of the character we are playing.
This moment when a interessting suggestion get guillotined.

This introduces far too much micromanagement and does not really fit the perspective of the character we are playing.
This moment when a interessting suggestion get guillotined.
Yeah it's would just **** over players who are already "aaaw man my workshop and caravan don't make enough money WHAT WILL I DO" and other Players will just put it on thier TAB and ignore it as they pile up millions of un spendable denars.Players themselves hate the idea of an upkeep mechanic.

Hey,Hey @SadShogun. Did weapon price changes make it into the game in 1.5.10 despite not being mentioned in the patch notes? Because weapons prices seem totally different than before. Prices seem to be much more in line with their usefulness. Especially those OP swingable polearms are much more expensive.
@SadShogunHey @SadShogun. Did weapon price changes make it into the game in 1.5.10 despite not being mentioned in the patch notes? Because weapons prices seem totally different than before. Prices seem to be much more in line with their usefulness. Especially those OP swingable polearms are much more expensive.

Did item prices drop to earth level?

Hey,
We introduced a modifier with weapons that have multi-uses (both one-hand and two-hand for example). These items are now priced higher by the item value model.
Other changes regarding the javelin price fixes are unfortunately not in this patch. It will be probably on the next one though.
As always thank you for your feedback!
I concur.Did item prices drop to earth level?
Will armor ever work as it should?
This are the main points the community wants to see fixed.