Bellum said:Crimson, your account seems to be producing words, but they don't appear to form any real coherent point. Babbling, I mean.
Thank you for pointing it out. I suggest ignoring it. Is that coherent enough for you?
Bellum said:Crimson, your account seems to be producing words, but they don't appear to form any real coherent point. Babbling, I mean.
Right back at you.crimsonfilms said:Thanks for the none response.
I don't even know what that means. You're going to have to be coherent if we're to have a meaningful conversation.No one is asking for a model but it is asking reasonable, not from the left field comparison.
Obviously, yes. Parodies don't generally get bloated budgets, so I didn't mind the inferior production values etc.But did you care about the budget?
Again, I have no idea what you're trying to say.Spaceballs acting was bad but at least there not an attempt. That is the BIG difference. They at least addressed it.
The Doom marine.Huh?
Character without a story is just a name.
Please state a character in any mainstream medium that does not have some form of narrative - even poor, small, short, etc form of narrative.
Only in your mind. Which is the point, you see. Or rather you don't.Even in M&B your character develops a narrative.
Neither it is in M&B.WTF? But the story and interaction is not important in FS.
Wait a second, so allocation of skill points = narrative?In M&B if you don't make decisions that affects the traits of your character (from attribute distribution, to quest taking, to etc) it still afffects the gameplay. I really think you don't understand how narrative affects your game in this game genre.
Analogy ≠ comparison. Use a goddamn dictionary if you're unclear on the difference.And that came from a dude that accepts cars as acceptable analogy to video games.
Translation: "I don't have a good counter point, so I'm just going to ignore the argument."LIKE WTF?
We've been there already. You take the role of an airline pilot, etc, etc.You name a character. You select the gender. You decide on the kingdom to side or not to side. You interact with NPCs and make decisions that changes your character with other NPCs. You take the ROLE of a leader with your army. You make judgment about good and evil. You take actions with motivation (such as money and power). You decide to interact on a personal level with allies in your parties.
You shouldn't have even begun, but please, feel free to go for as long as you like. I'm having a total blast.Where should I stop?
crimsonfilms said:Bellum said:Crimson, your account seems to be producing words, but they don't appear to form any real coherent point. Babbling, I mean.
Thank you for pointing it out. I suggest ignoring it. Is that coherent enough for you?
Obviously?Obviously, yes. Parodies don't generally get bloated budgets, so I didn't mind the inferior production values etc.
There WAS actiing in spaceball. An effort to act and deliver the lines in a artful and meaningful way. I'm not sure you know this comedy actually requires acting skills. There is a saying in comedy --- 'Comedy is 70% delivery, 30% material'Spaceballs acting was bad but at least there not an attempt. That is the BIG difference. They at least addressed it.
The Doom marine.
Even in M&B your character develops a narrative.
Neither it is in M&B.
Wait a second, so allocation of skill points = narrative?
I get it, you can make a quick non sensical analogy but a reasonable and limited comparison is not allowed. Cherry picking again.Analogy ≠ comparison. Use a goddamn dictionary if you're unclear on the difference.
Translation: "I don't have a good counter point, so I'm just going to ignore the argument."You shouldn't have even begun, but please, feel free to go for as long as you like. I'm having a total blast.
Actually yeah, I do spend a lot of time playing $10 shareware, namely Mount&Blade. Your point?crimsonfilms said:Where did you make that obvious?
And I am to believe your dont care about quality when the budget is low? So I assume you spend a lot of time playing $10 shareware? No matter the quality?
Right....
Funny, I don't see many Best Actor Oscars going to low budget comedies.There WAS actiing in spaceball. An effort to act and deliver the lines in a artful and meaningful way. I'm not sure you know this comedy actually requires acting skills. There is a saying in comedy --- 'Comedy is 70% delivery, 30% material'
The fact that you find it funny means the actors did their acting job.
Airline pilot. An employee of the TWA airlines. Mission and motive - fly planes for money. Voice acted some lines (and not just grunts and huffs either).A marine. A member of the Union aerospace corporation. Mission and motive - to stop an alien attack. Voice acted some lines.
That's Duke Nukem, not the Doom marine.Has a sarcastic comedic streak.
Are you being serious?The point that the Doom guy has an animated face, a simple given mission, has voice acting, is about 3 attempts more than M&B. It is amazing. A game that has a one dimensional main character was given more effort to be fleshed out than M&B.
No, I argue that it is imaginary.you argue it is subjective
There is? Where?Right, that is why there is a predefined backstory for the kingdoms.
None of those could be meaningfully called narrative, those are just excuses for you to get to some fighting.If the narative was not important, the devs would have not created the gameplay as such. It would have been no NPC interaction that did not involve combat. If combat was the only thing that is important guiding 5 cattles, collecting tax, reconciling NPC conflicts, would not have been in the game.
True, there are also stat points and proficiencies. I don't really see how that makes a difference, though.I agree allocation of skill points = narrative is LOL. Too bad that is not the only thing that is part of your character development.
The LOL must be the part where you don't see the non-combat mechanics for what they are. You talk of character development, so let's examine it. We have 24 different skills in M&B. Of these, 18 are directly or indirectly related to combat and completely useless elsewhere. Five give you advantages before/in/after combat, but also have uses outside of it (namely riding, path-finding, inventory management, engineering, and trade), and only a single skill has no combat use whatsoever (persuasion). If that doesn't clue you in on what the focus of M&B is, I don't know what could.I mean the developers obviously thought character development is important as there are game mechanics that is not directly related to combat that is part of the game.
So LOL must be the part where you don't see the entire mechanics of the game and is totally blinded by one aspect - combat.
Yes, how terrible for Armagan that I gave him my money and got years of great fun hacking people to pieces in return.I'm not sure if that is good thing for the developer - put all that effort and even fans like you fail to see it.
I get it, you can make a quick and non-sensical comparison but a reasonable and limited analogy is not allowed. Cherry picking again.I get it, you can make a quick non sensical analogy but a reasonable and limited comparison is not allowed. Cherry picking again.
Translation: "I can't think of anything witty to say of my own, so I'm just going to use your own line."Translation: "I don't have a good counter point, so I'm just going to ignore the argument."
I know, but I just can't stop! It's too much fun to watch him embarrass himself over and over again!032125 said:Wow, I leave a thread for a few hours and it decends into petty, irrelevant madness.
kwekl said:crimson you may have heard of an expression before about arguing with idiots and being beaten with experience.
mrtwilight23 said:Could you make a metaphor explaining how an analogy is not a comparison?
(and don't mention fruit)
kwekl said:crimson you may have heard of an expression before about arguing with idiots and being beaten with experience.
The people you are discussing with are, by my calcultions, about 13 (+/-2) years old.
Imagine having this discussion with a 12 year old face to face (i.e not over the internet) and I think you'll quickly understand why the best option is to stop.
Bellum said:kwekl said:crimson you may have heard of an expression before about arguing with idiots and being beaten with experience.
Leave the guy alone! You can see clearly enough that he's holding his own.
I can't think of one another game that has given me wrist troubles more than M&B... aside from Daley Thompson's Decathlon or Hypersports on the ZX Spectrum. I'm glad I'm not the only one who finds M&B a bit of a strain at times!The only drawback to the combat system is how hard it is on the wrist. Enemies circle you at numerous times during battles, forcing you to swivel around a lot to avoid getting stabbed in the back. Such continual side-to-side movement is murder on your mouse wrist. Large-scale battles during major engagements can quickly go from intense and entertaining to carpal tunnel throbbing. Take regular breathers.
Merentha said:*shrug* He wrote a pretty fair review. At this point, as with any reviews, I just ignore the number completely and actually read what was said. He's right, there's absolutely nothing there to help out a new player. Many of us forget that, having played this game for ages.
chantrain said:Merentha said:*shrug* He wrote a pretty fair review. At this point, as with any reviews, I just ignore the number completely and actually read what was said. He's right, there's absolutely nothing there to help out a new player. Many of us forget that, having played this game for ages.
being lost as a noob is part of the fun, as a noob all you have to do is enter your first battle to "get it", to understand what the game is about and why its so much fun.
i dont buy this "there's nothing there to help noobs!" argument. boo hoo hoo, poor noobs, cant tie their own shoelaces. I personally am tired of modern games being too easy and too noob friendly, a lot of my favorite game franchises have been ruined because the sequels cater to the new player too much, everything becomes dumbed down. the Total War franchise was this way, the Asheron's Call franchise was this way. In order to broaden their mainstream appeals and sell more copies, game companies remove features which are deemed "too deep" and insert new player friendly features.
i. HATE. it.
Exactly. Want to see a game with a REALLY steep learning curve? Play Dwarf Fortress.Nordmann said:Agreed. I too am tired of seeing this one same argument; the first time I fired up the game, I looked around, saw some River Pirates, jumped into a battle with them and knew exactly what I was doing. The rest was just as easy. It's not exactly a complex game, though I suppose to some individuals, lacking the required brain cells, it may be quite taxing. Honestly, if you can't figure it out for yourselves, don't come crying to us. You will receive no sympathy.