wait so it is not the leg doing the kicking?I suppose you don't know that for some reason the kick hitbox is centered on your character
wait so it is not the leg doing the kicking?I suppose you don't know that for some reason the kick hitbox is centered on your character
i can’t abuse them because i have 60-70 hours in bannerlord MP and only recently learnt the timing when jufasto showed me how to do it. the fact i, or other similar warband players, don’t or can’t do them because we haven’t played a lot of bannerlord has absolutely no bearing on whether kicks are OP or not.Kicks are hard enough to hit. Even balanced I would say. I mean warband vets cant even "abuse" them but say they are OP. They cant abuse them cuz kicking is hard. I even stopped kicking in clanwar fights since I dont think its worth the risk.
But narmin is right sometimes it looks weird how they connect or dont connect.
Kicks aren't hard to hit (how can they be when effectively instant?) The reason they have dropped off is because everyone is playing higher speed troops and nobody engages properly in melee, instead kiting is the norm and the sloppy combat movement takes priority.Kicks are hard enough to hit. Even balanced I would say. I mean warband vets cant even "abuse" them but say they are OP. They cant abuse them cuz kicking is hard. I even stopped kicking in clanwar fights since I dont think its worth the risk.
Kicks are very easy to land and i didn't even do them in warband at all because of the massive risk.Kicks are hard enough to hit. Even balanced I would say. I mean warband vets cant even "abuse" them but say they are OP. They cant abuse them cuz kicking is hard. I even stopped kicking in clanwar fights since I dont think its worth the risk.
But narmin is right sometimes it looks weird how they connect or dont connect.
Yes and all of this makes kicking a part of combat where in warband kicking was kind of a meme mechanic. And I like that.kick speed is also much faster than in warband so they cannot be reactively dodged, only pre-emptively dodged or anticipated. the way it accelerates the swings after the kick lands also makes it more difficult for teammates to intervene and attack the person who kicked. adjustable character
You call it unpunished but failkicking in a 2v1 for example gives the opponent the opportunity to escape while you open yourself to cav and archers. Look how Hairless threw the whole fight because of his failed kicks on your second timestamps.In the rare moments two heavy infantry show up, or two melee players actually decide to try to trade hits for more than 2 seconds, kicks are still thrown out speculatively and go unpunished
The only thing that needs to be done is fixing the block while kicking. In shield inf it's not that OP but in 1h it really is stupid. With it connecting, it's generally a server-side problem.Kicks are hard enough to hit. Even balanced I would say. I mean warband vets cant even "abuse" them but say they are OP. They cant abuse them cuz kicking is hard. I even stopped kicking in clanwar fights since I dont think its worth the risk.
But narmin is right sometimes it looks weird how they connect or dont connect.