Oltopeteeh
Regular
Source file (for the mod):
.../Modules/Native/ModuleData/crafting_pieces.xml
(1.6b) Piece
... without materials:
Rake Head
Wooden Spear Head
Shovel Head
War Scythe Head
Ash Javelin Shaft
Pointed Crescent Dagger Guard
Northern Wood Grip Two Handed
... miss default (allows you to create all types of weapons at the start of the game):
Small Axe Head
Ridged Wide Dagger Blade
Mallet Head
Simple Pinewood Throwing Axe Handle
Tree Branch
Extra Long Mahogany Shaft (*there are only 4 and 5 rank)
... change the recipe (as in the neighboring parts)
Iron Fork
Wide Fullered Short Blade
Hooked Falchion Blade
Star Falchion Blade Head
Pointed Falchion Blade
Tapered Horn Grip
... miss tier1 piece (not compulsory)
Narrow Seax Guard
Wooden Two Handed Grip
====
Code (of the mini-mod):
.../Modules/Native/ModuleData/crafting_pieces.xml
(1.6b) Piece
... without materials:
Rake Head
Wooden Spear Head
Shovel Head
War Scythe Head
Ash Javelin Shaft
Pointed Crescent Dagger Guard
Northern Wood Grip Two Handed
... miss default (allows you to create all types of weapons at the start of the game):
Small Axe Head
Ridged Wide Dagger Blade
Mallet Head
Simple Pinewood Throwing Axe Handle
Tree Branch
Extra Long Mahogany Shaft (*there are only 4 and 5 rank)
... change the recipe (as in the neighboring parts)
Iron Fork
Wide Fullered Short Blade
Hooked Falchion Blade
Star Falchion Blade Head
Pointed Falchion Blade
Tapered Horn Grip
... miss tier1 piece (not compulsory)
Narrow Seax Guard
Wooden Two Handed Grip
====
Code (of the mini-mod):
Code:
<!-- Fix parts -->
<CraftingPiece id="spear_blade_30"
name="{=QNe7mQlZ}Rake Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_30"
length="42.5"
weight="0.368"
excluded_item_usage_features="swing">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Thrust damage_type="Pierce"
damage_factor="1.9" />
</BladeData>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_21"
name="{=GMwWb6SE}Wooden Spear Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_21"
length="23.5"
weight="0.832"
excluded_item_usage_features="shield:thrust">
<PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Blunt"
damage_factor="1.2" />
</BladeData>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_28"
name="{=f4GSe3UB}Shovel Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_28"
length="29.7"
weight="0.328"
excluded_item_usage_features="shield:thrust">
<PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Blunt"
damage_factor="1.2" />
</BladeData>
<Materials>
<Material id="Iron1"
count="1" />
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_12"
name="{=5ALE9Joh}War Scythe Head"
tier="2"
piece_type="Blade"
mesh="spear_blade_12"
length="63"
weight="0.4248"
excluded_item_usage_features="shield:thrust">
<PieceUsages unavailable_usages="OneHandedPolearm:TwoHandedPolearm_Couchable:Javelin" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Cut"
damage_factor="1.6" />
</BladeData>
<Materials>
<Material id="Iron2"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_handle_9"
name="{=DXLlcbf9}Ash Javelin Shaft"
tier="2"
piece_type="Handle"
mesh="spear_handle_9"
length="82.3"
weight="0.6"
excluded_item_usage_features="long">
<PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:TwoHandedPolearm_Bracing" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="empire_dagger_guard_5"
name="{=V6YQykoc}Pointed Crescent Dagger Guard"
tier="1"
piece_type="Guard"
mesh="empire_dagger_guard_5"
culture="Culture.battania"
length="3.1"
weight="0.097">
<PieceUsages unavailable_usages="" />
<BuildData next_piece_offset="0.6" />
<StatContributions armor_bonus="5" />
<Materials>
<Material id="Iron1"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="sturgian_grip_29"
name="{=Zp625kEP}Northern Wood Grip Two Handed"
tier="2"
piece_type="Handle"
mesh="sturgian_grip_29"
culture="Culture.sturgia"
length="25"
weight="0.12">
<PieceUsages unavailable_usages="" />
<BuildData piece_offset="-0.27"
previous_piece_offset="0.4"
next_piece_offset="0.2" />
<Materials>
<Material id="Iron2"
count="1" />
</Materials>
</CraftingPiece>
<!-- Add miss default parts -->
<CraftingPiece id="axe_craft_31_head"
name="{=sNJNDDKN}Small Axe Head"
tier="2"
piece_type="Blade"
mesh="axe_craft_31_head"
distance_to_next_piece="6.7"
distance_to_previous_piece="4"
weight="0.586"
is_default="true">
<BuildData piece_offset="-8" />
<BladeData stack_amount="3"
blade_length="13.366"
blade_width="13.211"
physics_material="metal_weapon"
body_name="bo_axe_longer_b"
holster_mesh="throwing_axe_quiver_1">
<Swing damage_type="Cut"
damage_factor="2.5" />
</BladeData>
<Flags>
<Flag name="CanBePickedUpFromCorpse"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron2"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="dagger_blade_12"
name="{=HysmKS5a}Ridged Wide Dagger Blade"
tier="1"
piece_type="Blade"
mesh="dagger_blade_12"
length="25.2"
weight="0.475"
is_default="true">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_knife_a"
holster_mesh="throwing_dagger_quiver_3"
holster_mesh_length="35.8">
<Thrust damage_type="Pierce"
damage_factor="2.4" />
<Swing damage_type="Cut"
damage_factor="3.5" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron2"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="mace_head_24"
name="{=Dix4EYD8}Mallet Head"
tier="1"
piece_type="Blade"
mesh="mace_head_24"
length="12.6"
weight="1"
is_default="true"
full_scale="true"
excluded_item_usage_features="thrust">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_mace_a">
<Swing damage_type="Blunt"
damage_factor="1.3" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_handle_12"
name="{=mcYSvJfA}Tree Branch"
tier="2"
piece_type="Handle"
mesh="spear_handle_12"
length="90"
weight="0.8"
excluded_item_usage_features="long"
is_default="true">
<PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:TwoHandedPolearm_Bracing" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_handle_27"
name="{=tSQbGb4m}Extra Long Mahogany Shaft"
tier="4"
piece_type="Handle"
mesh="spear_handle_27"
length="290"
weight="1.6"
is_default="true">
<PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:TwoHandedPolearm_Bracing:Javelin" />
<BuildData piece_offset="22.9" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="axe_craft_28_handle"
name="{=bQzz8mc3}Simple Pinewood Throwing Axe Handle"
tier="1"
piece_type="Handle"
mesh="axe_craft_28_handle"
length="65"
weight="0.234"
is_default="true">
<BuildData piece_offset="8.175"
next_piece_offset="4" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<!-- Add miss t1 parts (not compulsory) -->
<CraftingPiece id="sturgian_dagger_guard_7"
name="{=PbxZzhZx}Narrow Seax Guard"
tier="1"
piece_type="Guard"
mesh="sturgian_dagger_guard_7"
culture="Culture.battania"
length="1.4"
weight="0.097"
is_default="true">
<PieceUsages unavailable_usages="" />
<BuildData next_piece_offset="0.6" />
<StatContributions armor_bonus="0" />
<Materials>
<Material id="Iron1"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="wood_grip_2"
name="{=SaPaeTr4}Wooden Two Handed Grip"
tier="1"
piece_type="Handle"
mesh="wood_grip_2"
length="25"
weight="0.045"
is_default="true">
<PieceUsages unavailable_usages="" />
<BuildData piece_offset="0"
previous_piece_offset="0.4"
next_piece_offset="0.3" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<!-- Change recipe parts (under question) -->
<CraftingPiece id="spear_blade_32"
name="{=SVBYn9KW}Iron Fork"
tier="1"
piece_type="Blade"
mesh="spear_blade_32"
length="32.7"
weight="0.7176"
excluded_item_usage_features="swing">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Thrust damage_type="Pierce"
damage_factor="1.5" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron1"
count="1" />
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="vlandian_blade_9"
name="{=i7d3En7L}Hooked Falchion Blade"
tier="2"
piece_type="Blade"
mesh="vlandian_blade_9"
length="62.59"
weight="1.3">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_sword_one_handed"
holster_mesh="vlandian_blade_9_scabbard_9">
<Thrust damage_type="Pierce"
damage_factor="1.8" />
<Swing damage_type="Cut"
damage_factor="3.1" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron3"
count="3" />
</Materials>
</CraftingPiece>
<CraftingPiece id="cleaver_blade_4"
name="{=gTzMtKYu}Star Falchion Blade Head"
tier="3"
piece_type="Blade"
mesh="cleaver_blade_4"
culture="Culture.vlandia"
length="96.8"
weight="1.75"
excluded_item_usage_features="thrust">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_sword_one_handed">
<Swing damage_type="Cut"
damage_factor="4.0" />
</BladeData>
<Materials>
<Material id="Iron4"
count="4" />
</Materials>
</CraftingPiece>
<CraftingPiece id="cleaver_blade_3"
name="{=G8Fb2RPa}Pointed Falchion Blade"
tier="4"
piece_type="Blade"
mesh="cleaver_blade_3"
culture="Culture.aserai"
length="101"
weight="1.4"
excluded_item_usage_features="thrust">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_sword_one_handed">
<Swing damage_type="Cut"
damage_factor="4.5" />
</BladeData>
<Materials>
<Material id="Iron5"
count="3" />
</Materials>
</CraftingPiece>
<CraftingPiece id="sturgian_blade_9"
name="{=BXW4LeQT}Wide Fullered Short Blade"
tier="3"
piece_type="Blade"
mesh="sturgian_blade_9"
culture="Culture.sturgia"
length="56.1"
weight="0.9">
<PieceUsages unavailable_usages="" />
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_sword_one_handed"
holster_mesh="sturgian_blade_9_scabbard_9">
<Thrust damage_type="Pierce"
damage_factor="2.7" />
<Swing damage_type="Cut"
damage_factor="3.6" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron4"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="vlandian_grip_7"
name="{=aVBGVt7N}Tapered Horn Grip"
tier="4"
piece_type="Handle"
mesh="vlandian_grip_7"
culture="Culture.vlandia"
length="30.3"
weight="0.2"
item_holster_pos_shift="0,0,-0.02">
<PieceUsages unavailable_usages="OneHandedSword:OneHandedBastardSword" />
<BuildData piece_offset="-6.75"
previous_piece_offset="0.358" />
<Materials>
<Material id="Iron4"
count="1" />
</Materials>
</CraftingPiece>
Last edited: