How to unlock a certain part of the weapon for forging through the dev.console? I know "campaign.unlock_all_crafting_pieces" but firstly, this command does not work, and secondly, I need to unlock only one specific part, can anyone help?
I have a quick question. How does one tell if the weapon the player creates is a fine, masterwork or legendary weapon? I'm sure it's staring me in the face. Whenever I create two handed sword for instance, all it ever says is crafted two handed sword. It never says fine two handed sword etc. I...
Summary: It appears my UI in the Smith is always broken and I've tried to verify my files over and over to try and fix this because as of right now it's unusable. I'm not sure if there's a fix to this?
OS: Windows 10 64-bit
GPU: NVIDIA GeForce GTX...
Source file (for the mod):
... without materials:
Wooden Spear Head
War Scythe Head
Ash Javelin Shaft
Pointed Crescent Dagger Guard
Northern Wood Grip Two Handed
... miss default (allows you to create all...
I'm keeping it short - I'll just note some stuff which I noticed while playing the game which probably are'nt supposed to be like that or which I think they should'nt be like that. And I also added some suggestions ...
I'm sure that some of these things already have been posted here, but I...
I crafted 2 polearms after unlocking a new polearm head. They are both worth 50k+ and granted me a total of around 50 smithing levels.
How to Reproduce:
Smithing in Car Banseth I crafted the with the following:
Two Handed Polearm, Warrazor Head, Segmented Riveted Shaft Enforcement...
Summary: Workshops can randomly produce copies of weapons crafted by player, even if player never sold those weapons anywhere, eventually flooding the markets with them if the player crafted a lot of different weapon patterns.
The problem is caused by the logic in WorkshopsCampaignBehavior.cs...
Apologies if there is already a thread for this; did a quick search and could not find this specific topic.
I've been smithing a lot via the Smith Forever mod as a way to learn the system as quickly as I can. In that context, I am still trying to figure out the extent to which the tier level...
I am lvl15 with 6 END and 274 Smithing and my XP has stopped completely. 637/40445. Leveling was going "quickly" until i hit 274
I am crafting tier 6 2h swords @ 242 difficulty. Seems to be highest I can make.
I just loaded e1.2 and the xp change did not affect my situation
Just want the...
I started a new game and about to collect my companions but i noticed that there is no smith companion.(hero death is disabled) so it will spawn after time or this game wont have a smith companion at all?
Summary: When adjusting the part sizes from the smithing menu, the difficulty number changes but its visual representation does not line up correctly. For example, you can see the difficulty is above my skill, yet it shows it being below.
How to Reproduce: Adjust part sizes in smithing and view...
-Add lumberjack camps/ stonemasons/ farms etc. as new places on the worldmap belonging to kingdoms (for trading, looting...)
-Dynamic weather on worldmap and in battles (on worldmap minus on speed when its raining, burning arrows not very effective when its raining in sieges etc.)
I've noticed a lot of issues with the crafting system, and the stats that weapons have. In this thread, I'd like to address both of these, as the issues are intertwined.
The goal of weapon balance in Bannerlord is a bit different I think from how it might work in other games, including Warband...