DrTomas said:I'll try to sit down to get things down this weekend and fix the few issues here and there.
What issues was it causing, allow me to ask?DrTomas said:BattleMap was removed, due it not working properly and causing some other issues. It was more or less on life support.
BloodForBlood said:What issues was it causing, allow me to ask?DrTomas said:BattleMap was removed, due it not working properly and causing some other issues. It was more or less on life support.
It seemed to work fine, too.
DrTomas said:BloodForBlood said:What issues was it causing, allow me to ask?DrTomas said:BattleMap was removed, due it not working properly and causing some other issues. It was more or less on life support.
It seemed to work fine, too.
1. Additional commands - such as formations commands.
2. Backspace command display would go crazy sometimes.
3. It was performance hungry and not always working properly.
4. Was driving me crazy
Dear Dr.Tomas, please please make yours new fixed-version save-game compatible with v 1.1 'Cos i can't wait to play your mod anymore.DrTomas said:Sorry guys, very busy week at work - so don't have the energy to develop anything after that. I'll try to sit down to get things down this weekend and fix the few issues here and there.
Fixes should be save-game compatible. With the 1.1
Dolen said:And, in siege, it would be better if they were categorized not as archers but horse archers.
NOT A BUG BUT:DrTomas said:So the issues are:
-Freelancer makes you a squire, even if you are a peasant.
-Error scripts with wrong item at the start of a battle.
-Archers still prefer not to shoot in sieges.
-I noticed, that some tree lods causes some weird issues - I guess I'll just revert to less optimized version for 'em.
anything else?
Not bugs:
BattleMap was removed, due it not working properly and causing some other issues. It was more or less on life support.
Formations - never had issues and can't reproduce the issues people are having, since like - for a few years now, so I doubt I can do anything.
And there's no such thing as a bug-free software. It's a myth.
YourStepDad said:Are there no dismounted knights of some kind? They ought to wield a mace/sword with a shield.
Valen said:Speaking of dismounted knights, I would usually see several dismount at the start of a battle, one my own companion. I never gave the order and couldn't get them to remount under 1.03. The companion had a masterwork light crossbow which should have been usable on horseback but I guess he preferred to be on foot. Teutonic knights dismounting on occassion was rather disappointing however.
RoboSenshi said:In the new version we have to pay(quite a large amount) for recruiting lances. Why was that added? and if it must be a feature can you please tweak the prices.
EDIT: The cost requirement suddenly disappeared. How strange.