Capture the flag would be really fun on a map like that!
kaheidt said:I vote for attack/defend or king of the hill. Something along the lines of when you siege a castle. You could keep horsemen in the mix by adding a drawbridge or something that remains closed until an attacking infantry destroys the locking mechanism or something. Doesn't have to be complex. Could just be "You have to stand on this part of the ground and the gate goes down" kind of thing.
I noticed with the friendly fire - self damage thing that if you are on a horse and you accidently hit a friendly's horse, your horse dies instead of you taking damage. But I haven't tested what happens if you don't have a horse and you hit a friendly horse. I'm assuming you'd just take the damage?
kaheidt said:I noticed with the friendly fire - self damage thing that if you are on a horse and you accidently hit a friendly's horse, your horse dies instead of you taking damage. But I haven't tested what happens if you don't have a horse and you hit a friendly horse. I'm assuming you'd just take the damage?
I know, Arch, I have checked to make sure I'm not just lagging really horriblyArchonsod said:You can see your ping on the tab screen.
Leprechaun said:With regards to gameplay, I've found myself to be fairly atrociously out of practice: However, I'm maintaining that this is in some way related to the ~1 second lag from letting go of the mouse buttong and anything approaching a swing taking place. I know my internet's not great these days, but I know I don't have a ping of 1000, so a big chunk of that slooooowwwww response has to be coming from the game. 'tain't natural, I tells ya!