Uh... tell me...
Btw, why "=D"?
Btw, why "
Why? The great question is why not. If the question would be why, would the answer be infinidiate. And as the question inherits the depth of the answer will the question be infinidiate, aswell. Considering that one can not answer a question that has no ending, and one can not tell an answer that never ends, would it be sensible not to use one of these "infinidiate" questions. Instead, I ask you why not? Where the elements why you wouldn't do something are limited, they might be many. But yet limited. So in the long term, asking yourself "why not"? instead of why? Will get you alot more time to act, than to answer questions. But then again, if you don't find an answer to why not, do you have a problem. Cause there is allways an element that opposes, and not finding it is devestating, cause you might end up doing something you didn't intend to do. Or even worse, intended too.Quintillius said:Uh... tell me...
Btw, why "=D"?
You're a bright one, aren't you?Quintillius said:Uhm. This is nonsense. It's only you aren't be able to create an answer.
I'm not gonna say anything, math wasn't my best subject either.Quintillius said:- There are 3 thingies what you can select. vertices, edges, faces and objects.
Quintillius said:I started with a project. I never heard of Wings3D, but I had a bit experience on photoshop,
I started with a house. Just a house. I suggest you should start with a house too. Just choose a project . That's the best way to learn anything.
Some important tricks:
Basic modeling:
- There are 3 thingies what you can select. vertices, edges, faces and objects.
- When you start, select right mouse click, then select cube.
- Click on: the EDGE image, in the center on top
- Now, select an edge of your cube. Rmouse click; move, select an axis/free modus. =D
Texture modeling:
- Select the FACE image.
- Click on some faces.
- Now, RM click; UV mapping.
- RM click; Segmen by -> projection
- RM click;Continue -> projection normal
- RM click; create texture -> after 'background' click on options -> color -> ok -> ok -> 'x'
- On top, left: Window -> outliner
- RM click; cube1_auv -> make external -> save it anywhere.
Photoshop:
- Open this file.
- edit it
- Save it (ALSO IN .PSD FILE!!)
- Go back to Wings3D
- RM click; cube1_auv -> Refresh
- .
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If you need some more help, ask me . Maybe with photoshop? Do you have that program? etc.
After a while, you can choose for place it ingame. I could help you with that as well .
We have that in Finland too And yeah, I'm lazy too, I don't have time for a job ...bjorne. said:I'm in something called Gymnasium. It's practicly Highschool, but you start at age 16. end at 18. Normally.
And I study Technology/-IT. And as I am 16 and really lazy, do I not have a job.
And btw, I was joking before xD Math is my best subject...
bjorne. said:We should start a facebook group. "Lazy taleworldians".
or not, I hate facebook.
was amazed to see people's work in making textures like that. coolQuintillius said:I think coding is ur best subject .
, at top, center the images . If you don't understand me, Alan de Soisson. (Nice name btw, how did you get it? Is it your real name?)
EDIT:
I should use BRFedit .
yeo said:Its great, but, dude, You shouldnt show all of your work to our fans