Figured I'd collect everything I've requested, suggested or found that could be a problem into one convenient post because I've come up with a lot.
1. Fix vassal AI so they actually LISTEN to you. Maybe find some way to make it on or off. IE, tell them to follow you, and they follow you indefinitely until you give them another command, then actually have a command that tells them to go do their own thing. Also, think it might be possible to have a "loot every village" command rather than having to target them at one specific farm?
2. Ability to make your Heroes a vassal. For one, after you start conquering territory it gets to be awful much for you and four guys to police the whole thing.
3. Adjust balance issue of infantry vs. cavalry. Certain enemy foot units shouldn't be nearly as effective against cavalry as they are now(primarily directed against an individual lightly armed or armored unit capable of bringing 1200lbs of horse flesh barrelling into them at full tilt to an instant stop, which is just silly).
4. Fix overwhelming imbalance of top-level units in parties for both the player and NPCs. There's frankly just WAY too many powerful units and not enough of the cannon-fodder levy that made up the majority of real medieval armies. Not sure if this can be done with the existing troop tree models or not, been thinking of different ideas on how modified trees can be arranged.
5. Some Cheat commands available when Cheats are turned off
6. Dialog to issue a command appears as a cheat, when in 1.5 it didn't.
7. Reputation with the Imperial faction is buggy ("joining" drops rep with Imperials to -100 and increases Ardulians to 0)
8. In 1.6 cannot order vassals to attack an enemy party (error TODO: No way!). Worked in 1.5
Also, think it might be possible to activate the capture of enemy NPCs? I thought I saw another mod somewhere that made this work. It'd sure make conquest easier if you could lock those enemy commanders up so they can't keep respawning with another massive army.