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Rafa911

Regular
1. Roads
There should be an "imperial road" between some empire major towns. Persians and Romans had freaking highways that lasted for centuries irl
There should be "Paved roads" between most cities
There should be "roads" between cities on the edges of the map (like sturgia, khuzait and interior of aserai), the aserai coast could be paved but the links to the interior cities not
There should be "path" between castles and villages

Caravans obvisouly interact with roads

2. More map features
Temples, Shrines - could be razed or pillaged by enemy armies and (re-build by the faction), could provide unique troops
trade posts - (maybe spawn in roads with tons of trafic)

3. Marrying between factions
Factions opinions should be set by marriage. Example:
Sturgia Heir marries the 2nd daughter of the King of Battania.
Battania and Sturgia can never atach each other untill one of them dies.
New Diplomacy Screen where you can see this marriages and the likehood of war.
This big events could give missions to assassinate or ambush those important NPC´s. You can be employed by "evil" nobles or do it for free
Maybe the king of asserai stacks gold at peace and then wants to kill a noble of Vlandia that is married to a noble from western empire to increase the likelihood of war between them.

4. The Mod that allows you to be a recruit in a lord´s army should be implemented in the game but nerfed
And you should be able to have your own bandit lair
 
1. Roads
There should be an "imperial road" between some empire major towns. Persians and Romans had freaking highways that lasted for centuries irl
There should be "Paved roads" between most cities
There should be "roads" between cities on the edges of the map (like sturgia, khuzait and interior of aserai), the aserai coast could be paved but the links to the interior cities not
There should be "path" between castles and villages

Caravans obvisouly interact with roads

2. More map features
Temples, Shrines - could be razed or pillaged by enemy armies and (re-build by the faction), could provide unique troops
trade posts - (maybe spawn in roads with tons of trafic)

Agree, I always found the campaign map to be lacking in bannerlord. 90% map is trees that are poorly placed, badly integrated settlements with surroundings, lack of terrain variety (no valleys, marshes, swamps, tundras, cliffs, .... ), no lights during the night, no weather (thanks TW!), etc...

It just feels so cheap and empty, thus very boring. I would enjoy every change that makes the map better (including roads) or more dynamic.
 
1. I really like the idea of roads. It could be really well designed in relation to caravans, geographical obstacles, distances, and bandits :iamamoron:

(Travel on road is faster, but goes a longer way around the forests and cliffs, bandits/caravans could have a % chance AI chooses one route over another, etc...)

Just as long as they are visually distinct on the map... I always felt like there were invisible ones in some Warband locations.
 
Calradia Expanded done a very good job with their map. Unfortuneately their mod hasnt been updated for a while.

More cities in dead areas

Roads

Castles moved to more stratigic locations

Some bridges added and moved

Also added some 'ruins' and i think they had 'manhunter' groups roaming in an earlier version.
 
1 and 2 sounds great

I hate 3. Too confusing, too much work. People don't seem to want to accept this but the core of Mount and Blade has always been fighting. Its just so fun and enjoyable. Adding these complications that are basically casus belli is just annoying and gets in the way of fun. All the extra stuff around that like assassinations is just too much Crusader Kings in my Mount and Blade. Let me fight whoever I want whenever I want. I'm not playing this game for a history lesson on medieval geopolitics.
 
1 and 2 sounds great

I hate 3. Too confusing, too much work. People don't seem to want to accept this but the core of Mount and Blade has always been fighting. Its just so fun and enjoyable. Adding these complications that are basically casus belli is just annoying and gets in the way of fun. All the extra stuff around that like assassinations is just too much Crusader Kings in my Mount and Blade. Let me fight whoever I want whenever I want. I'm not playing this game for a history lesson on medieval geopolitics.

lol
 
2. More map features
Temples, Shrines - could be razed or pillaged by enemy armies and (re-build by the faction), could provide unique troops
trade posts - (maybe spawn in roads with tons of trafic)
would love such a thing, except for the whole unique troops. I'd much rather have it just have some special NPC (like the retirement feature) with specific gameplay feature, like healing in shrines, or items from other cultures in trading spots
 
1. Roads
There should be an "imperial road" between some empire major towns. Persians and Romans had freaking highways that lasted for centuries irl
There should be "Paved roads" between most cities
There should be "roads" between cities on the edges of the map (like sturgia, khuzait and interior of aserai), the aserai coast could be paved but the links to the interior cities not
There should be "path" between castles and villages

Caravans obvisouly interact with roads
Yes. I would love that.
Almost all the strategy games lack the road system and castles mean nothing in Bannerlord. But that is not an urgent problem and TW has been relating battle terrains with the campaign map so I doubt it that TW will introduce the road system into Bannerlord. Maybe in M&Biii. That will be ten years later.
 
1. Roads
There should be an "imperial road" between some empire major towns. Persians and Romans had freaking highways that lasted for centuries irl
There should be "Paved roads" between most cities
There should be "roads" between cities on the edges of the map (like sturgia, khuzait and interior of aserai), the aserai coast could be paved but the links to the interior cities not
There should be "path" between castles and villages

Caravans obvisouly interact with roads
Besides having a visual aid and something for caravans to move along do they do anything else? If it's just as you say then it makes no difference to the game balance and if Taleworlds wants to add then great but imo it's not a necessity.

If pathing gets as screwed up by roads as it was in Warband then I would say it's a big no no because in Warband interaction with roads could severely screw a player up at times if they weren't careful.

If they have an affect on party movement such as a small speed boost then that's something different and would require some real thought. But since you don't elaborate I have no idea of what you're really proposing.
2. More map features
Temples, Shrines - could be razed or pillaged by enemy armies and (re-build by the faction), could provide unique troops
trade posts - (maybe spawn in roads with tons of trafic)
Yes adding content in would be great if there's a reason for it. But if all Taleworlds is going to do is just throw a bunch of poorly thought out map features then I would say no thanks. Honestly I'd rather let Taleworlds fix the stuff that's in the game than add a bunch of new stuff just "cause".
3. Marrying between factions
Factions opinions should be set by marriage. Example:
Sturgia Heir marries the 2nd daughter of the King of Battania.
Battania and Sturgia can never atach each other untill one of them dies.
New Diplomacy Screen where you can see this marriages and the likehood of war.
This big events could give missions to assassinate or ambush those important NPC´s. You can be employed by "evil" nobles or do it for free
Maybe the king of asserai stacks gold at peace and then wants to kill a noble of Vlandia that is married to a noble from western empire to increase the likelihood of war between them.
I'd say this is a big pass for me. If you start messing with who can war with who based on marriages you're going to severely nerf the ai's ability to start wars. I would suspect in some playthroughs it would become virtually impossible to have a war unless the player starts it.
4. The Mod that allows you to be a recruit in a lord´s army should be implemented in the game but nerfed
I'm guessing you're talking about the Freelancer mod. Bt you want it nerfed, nerfed how? Please explain.
And you should be able to have your own bandit lair
Fine but is this just a place to store loot or does it serve some other purpose such as a way to attract bandits who will join you?

Some of your ideas are interesting but just putting up a list of things and not explaining yourself really doesn't help.
 
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