Revanstein
Regular
Summary - A post 18th Dynasty Ancient Egyptian experience,
based on the struggle for power within Egypt that followed the collapse
of the 18th Dynasty (Tutankhamun's dynasty)!
based on the struggle for power within Egypt that followed the collapse
of the 18th Dynasty (Tutankhamun's dynasty)!
Planned FEATURES:
Multiple historic Egyptian factions
Historic Ancient Egyptian map
Bronze-Age weaponry and armor
Historic characters in accurate facsimile
CHARIOTS
Advanced faction management and diplomacy
Financial/ Trade improvements
New Mod-Themed Starter Quest
Egyptian Religion Questing and Game Mechanic Integration
Random Events
Planned FACTIONS:
Ay's Faction
Horemheb's Faction (incl Paramessu- Ramess)
Kingdom of Kerma (Nubia)
Medjay (Sudan-Nubia)
Kush Colony (Viceroy)
Hyskos (Remnant)
Non-Faction Groups:
Libu Tribes
Sea People
Hittite
Multiple historic Egyptian factions
Historic Ancient Egyptian map
Bronze-Age weaponry and armor
Historic characters in accurate facsimile
CHARIOTS
Advanced faction management and diplomacy
Financial/ Trade improvements
New Mod-Themed Starter Quest
Egyptian Religion Questing and Game Mechanic Integration
Random Events
Ay's Faction
Horemheb's Faction (incl Paramessu- Ramess)
Kingdom of Kerma (Nubia)
Medjay (Sudan-Nubia)
Kush Colony (Viceroy)
Hyskos (Remnant)
Libu Tribes
Sea People
Hittite
Development Plans:
My plans are to develop a historically-based ancient Egypt adventure. History will be observed, but intentional Hollywood style liberties will be taken to enrich a fully cliche "Ancient Egyptian" experience. A select few quests will be designed to help immerse the player and establish the theme. The time period will be the ending of the 18th Dynasty (Tut's Dynasty), where Egypt was in one of its most contended periods of power-struggles, banditry, and warring neighbors. Development of this mod will be by myself (an original modder of the early Alpha .400 M&B days). Contributions will be accepted. Mod progress will continue until an "acceptable" level of completion is achieved or until I am unable to continue development, and the project will be opened for download and individual development by fans.
My plans are to develop a historically-based ancient Egypt adventure. History will be observed, but intentional Hollywood style liberties will be taken to enrich a fully cliche "Ancient Egyptian" experience. A select few quests will be designed to help immerse the player and establish the theme. The time period will be the ending of the 18th Dynasty (Tut's Dynasty), where Egypt was in one of its most contended periods of power-struggles, banditry, and warring neighbors. Development of this mod will be by myself (an original modder of the early Alpha .400 M&B days). Contributions will be accepted. Mod progress will continue until an "acceptable" level of completion is achieved or until I am unable to continue development, and the project will be opened for download and individual development by fans.