I hope to see some serious changes to personality traits in the future, especially ways to more feasibly rank them.
For instance:
* Winning tavern games should give Calculating
* Executing bandits should give Honor, freeing them should give Mercy, and ransoming them should just give money
* Freeing lords should give Honor and sticking them in your dungeon should give Calculating
* Freeing enemy military troops should give Mercy, executing them should give Cruelty and ransoming them just give money
* Winning bandit duels should DEFINITELY give Valor
* Hell... ANY serious participation in major combat should give Valor appropriate to your deeds unless the situation is completely lopsided in your favor - with all the penalties involved with getting ganked in combat (including death if you have it turned on), there should be commensurate rewards for having more confirmed kills than Chris Kyle in a massive evenly-matched combat with 2000 troops
Honestly Calculating deserves more love than all the other traits combined. It is simply insane to expect people to have to successfully convince 50 enemy nobles to turn traitor in order to get a reputation for cunning.
I'm guessing that things like buying rounds of drinks or holding a party for your troops like you could in Warband should give Generosity when it's implemented. Honestly if it just gave it for having high food variety that would be fine too - since I do that as an RP thing regardless.
I don't know what should give "Emotional" but probably something involving vengeance or defending the honor of your beloved or whateevr.
From what I understand, Mercy and Honor are designed to be basically the same concept... except applied to peasants vs nobility. Which makes sense in a kind of cynical way.