Just read the post...What is the password
Just read the post...What is the password
I have to agree with Charlini. I'd love to give you pages of feedback, but what's the point when there's no response? I fully understand that you had issues and responsibilities in your personal/family life, but my honest opinion is that TaleWorlds has very large deficiencies in communication with the community (not implying it's your fault). We literally grope in the dark and have no info about your vision for the game, how you handle our feedback etcetera... And that's not an issue of a past month or so, it has been an issue for years but mainly visible since the alpha/beta release. It's not healthy for us - community - and I don't think it's healthy for the company either. I know it's not possible to respond to each feedback thread on forums, but please, try to give us feedback on the most discussed and constructive threads.
You need more than just one duel server with 30 slots but I guess it's a moderating issue as to why there is not more?
Thanks for the duel. Can you start Russian servers if we provide you with a server on a hosting?
Thanks for good news.We aren't ready to share server files just yet, but if things go well with these first two servers we can certainly look at expanding them to more regions with our own servers.
You sound like a drama queen, especially when they've been releasing numerous big updates a week.. They're focusing on stability for multiplayer as seen by the past patches. Which is wise, considering how often people crash in Siege+1
@Callum I'm not an expert on the subject at all; however, I can't understand why we haven't had servers for Duel since the beginning of the alpha/beta period (ideal combat system test enviroment).Better late than never, but my question is: Why not before? What made it impossible to implement last year, and now it is?
It just seems that until we show you our teeth, you don't react; I'm honestly saying that. Now, again the trouble, because "it seems" that the block delay has been reintroduced (sorry for the wild offtopic)... It seems that all the feedback that was given at the time (a lot) doesn't matter now? With you it's a constant tug-of-war... take this paragraph and start applying it from now on...
[...]We realise that we haven’t communicated with you as frequently and as openly as we should have. We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve. We are incredibly grateful for having such fantastic support and we were unsuccessful in letting you know just how much we appreciate you being there for us over the years.
We want to improve our relationship and communication with you – starting right now. We know that you can’t wait to get your hands on Mount & Blade II: Bannerlord, and we understand that after all these years you have a lot of questions. Moving forward, we think that the best way to engage with you is by being transparent, by opening our doors to introduce you to our daily work, as well as by having clear channels to communicate with you about everything related to TaleWorlds Entertainment and Mount & Blade that we can – or cannot – talk about at this moment in time. We are striving to create the best game that we can deliver, which is a tough task that has taken us many years, and it is your support that motivates us to work harder![...]
the game has already been released, there are no deadlines or pressure. We know that the game will be in EA for +- 1 year; but you have us in the most miserable darkness; bring the light to the public level and communicate your timeline with your fans. PLEASE.
You sound like a drama queen, especially when they've been releasing numerous big updates a week.. They're focusing on stability for multiplayer as seen by the past patches. Which is wise, considering how often people crash in Siege
Understood. Thank you for your clarification and sorry for the inconvenience.This thread is specifically for talking about the duel servers and I'm trying to ensure it doesn't turn into some impossible to navigate and read mega-thread of all things multiplayer.
I will answer the one on-topic question you made though about why we can open these servers now and not previously. We had issues with passworded servers not working and now those issues have been fixed.
On the positive sign, we had almost the whole duel server form a conga line.
We aren't ready to share server files just yet, but if things go well with these first two servers we can certainly look at expanding them to more regions with our own servers.