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Your post is pretty pointless too. No need to tell others to shut up just because you appear to be satisfied with the game.
There are plenty of suggestions on how to implement stuff, did they care? - No. There's even a thread telling people to stop suggesting stuff.
That's how far the white knighting has gotten. It's Early Access, so that justifies everything, right? Even after eight or so years.

Its not about being satisfied with the game, I'm not and have numerous issues with the both the SP and MP side, but as I've already said, its about managing expectations and understanding the reality of what is viewed as most important to them(which will always be SP to reiterate). What I have been satisfied with is the rate of their improvements to the SP side of things and believe that MP will have that same level of care down the line.

TW deserves criticism for the issues brought up by players that haven't been addressed, not even in a "we are aware of the issue" sort of way, but when it comes aspects of the game we already know are coming, its best to just be patient rather than continuously bring it up. I doubt its from a lack of effort on their part, and more about the time needed.
 
The annoyance in my post come from TW having zero insight (or care?) of what makes Warband MP tick even today, which might be something to aim to improve or highlight in their new installation, rather than nitpicking ideas from someone whose ideas come straight from games such as CS:GO. Yet, we're the ones told by white knights to fall in line and blindly appreciate anything thrown at us. Larger groups can attempt to bypass the restrictions, but it doesn't rid the fact that it feels like a punishment when the organized 6-man groups tend to end up in different servers. Not to mention how small maps make for chaotic (''T'')DM servers which auto-balance any groups into oblivion.

Let's ignore the clunky or unbalanced minor issues for a moment and realize just how repetitive the MP gameplay is with a total of ~10 different maps, not the same free player customization existing in the previous games, nor any option to host private servers. All of which work against the ability for uniqueness, organized battles/sieges, further player-interactions by becoming regulars or even what TW supposedly aims to become with the competitive game-modes due to no in-game VOIP.

To be honest with you, I believe the game might've been released too early. Is it worth sacrificing two thirds of the player count in the first month just because you might miss some hype? The previous games have been built upon player-made modifications and a strong multi-player community. Currently, the game promotes neither. And don't pull the update-excuse because it's obvious, and doesn't get rid of the previously stated facts.

If they wanted to simply update Warband, they would have made Warband II. This is not Warband II, this is Bannerlord. There are so many supporting factors and evidence that points TaleWorlds wants to make a release on console. From keybinds, to UI decisions, controller support, etc- This is all foundation for releasing on consoles. The class system with pre-determined loadouts screams console format. You also make it like getting feedback from CS:GO players is a slap in the face. In TaleWorlds eyes, Counter-Strike has been a successful franchise for 20 years.

To give you some perspective - According to Steam Charts, CS:GO has (today) 571,745 concurrent users, with a (lifetime) peak of 1.4M (Million) concurrent.

Bannerlord? 42,672 with a (lifetime) peak of 248,034. A majority of those players in single-player, where CS:GO is the opposite.

CS:GO has twice the players of Bannerlord's peak moment daily.

TaleWorlds is making the game they want to make; and I don't think they should be crucified for that. The majority of things you asked for in your 2nd paragraph have all been discussed in posts by the mods and devs here on the forums. The things we want outside the scope of their vision will eventually show up in mods and custom servers- those modules are just not ready yet. VOIP is in their development track. You're right; a lot of the stuff you want was added by us on our time. That time will come, but you just gotta be realistic too.

To be honest with you, I believe you might've purchased too early in excitement and hype. Shedding off thin-skinned players who complain and demand, rather than submit concise feedback with detailed explanations and ways to reproduce issues is exactly what I would be doing in Early Access. Oh, that's the point I was making; It's Early Access. The game has not been released for retail. Early Access is a soft-release "as-is" while they continue to flesh out the title. It means their core foundation is at a place they feel is stable enough for consumption. It doesn't mean all your hopes and dreams will be in place, nor will every demand made be heard just because it feels entitled to be so. This is dry-starting a freshly assembled engine. It needs to be broken in, oiled, tweaked, and augmented.

There are so many games that are built and released with 0 feedback, 0 input. AAA titles all around you create their games without your input and you buy them without a peep and enjoy them because that is how it is. A development team opens themselves up to the idea of community feedback, and instant regret is had at the result of people exercising "free-speech" just because they can, rather than truly embracing and taking advantage of what has been offered to them.

No one forced you to buy the game, and no one is forcing anyone to be here. Why go against that grain and be forcible of issues that with some searching could easily be found to have been covered, and discussed.
 
Your post is pretty pointless too. No need to tell others to shut up just because you appear to be satisfied with the game.
I don't suggest or ask for stuff (aside from my original post); I find it ridiculous stuff is missing in the first place.
It's Early Access, so that justifies everything, right? Even after eight or so years.
What happened to: ''We don’t believe in releasing a game before it is ready just because we might miss the hype.''

Don't worry about the two other guys, I sympathise with what you're saying too. I think some people don't get that it's okay to criticize the game on it's current terms despite it being early access. I personally think MP should be criticized further since it has had a beta and for that reason I think it's a reasonable expectation that MP would be much more polished then it is. I am also an ex NW player (can tell from your profile picture) so I can understand the impatience regarding clan play/organised play.
 
Can we make the EU server bigger? Always full when I try and join.
Can we gain some EU / NA / SA siege servers in the serverlist too? Oceania has had monopoly on such servers since launch.
Dare I ask of such a thing without users coming to pin point me for aggressively demanding stuff?
 
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Can we gain some EU / NA / SA siege servers in the serverlist too? Oceania has had monopoly on such servers since launch.
Dare I ask of such a thing without users coming to pin point me for aggressively demanding stuff?

+1 about the servers
 
Can we gain some EU / NA / SA siege servers in the serverlist too? Oceania has had monopoly on such servers since launch.
Dare I ask of such a thing without users coming to pin point me for aggressively demanding stuff?
OCE does not have matchmaking, i guess the siege is to compensate but we would much rather skirmish since tdm and siege is extremely boring and filled with high pingers not using their matchmaking tool which ruins it for oce players anyway since its too easy.
 
Don't worry about the two other guys, I sympathise with what you're saying too. I think some people don't get that it's okay to criticize the game on it's current terms despite it being early access. I personally think MP should be criticized further since it has had a beta and for that reason I think it's a reasonable expectation that MP would be much more polished then it is. I am also an ex NW player (can tell from your profile picture) so I can understand the impatience regarding clan play/organised play.


It's not about criticism, and my comments specifically said criticism is fine. What the person was doing is asking for a feature that has already been announced and is in the works. That's not criticism, its further demand for something they already know is coming. At that point its important to understand that aspects like this will take time, and other features are a higher priority for the dev's. I dont know where you derived "dont criticize the game" from what I said
 
It's not about criticism, and my comments specifically said criticism is fine. What the person was doing is asking for a feature that has already been announced and is in the works. That's not criticism, its further demand for something they already know is coming. At that point its important to understand that aspects like this will take time, and other features are a higher priority for the dev's. I dont know where you derived "dont criticize the game" from what I said
Its good to give feedback that what they are working on is actually requested or not. Otherwise we end up repeating the leaving penalty event.
 
Its good to give feedback that what they are working on is actually requested or not. Otherwise we end up repeating the leaving penalty event.

I never said otherwise. Feedback on announced upcoming features and plans by the devs is great, but that isn't what the original comment was
 
2 guys named "lancer" riding around on horses killing people in NA duel server around 2pm Pacific time. Gave them multiple warnings, they didn't care. I'm sure a bunch of people will testify to this:

 
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