Sturgia is an infantry faction, if you have weaker cavalry that's kind of the point. As for my feelings, in general unit numbers in Captain should be a bit more dynamic. Reduce the number of men in this unit by 1 from 7 to 6 (7 if you include player).Their axe should be stronger, right now it's worse than any sword
Tbh I think it's okay if not good. Both mounted and dismounted.Their ax is useless in a fight.
Their axe should be stronger, right now it's worse than any sword
I had the impression thet their axe is faar too be remotely playable in melee. Like it's aesthetics though.2. Their ax is useless in a fight. But it would be better to replace this ax with another one, more suitable for the standard one (this ax is not suitable for multiplayer, especially when you need to fight with other cavalrymen who are armed with suitable weapons).
I had the impression that Sturgia is supposed to have good inf, bad archers (no heavy archers) and mediocre cav. Balancing wise it would be a bad idea ho make one faction bad in more than one arm because it would make it very easy to counter and inf+arch-cav would make them unbalanced for siege compared to open field battles.Sturgia is an infantry faction, if you have weaker cavalry that's kind of the point. As for my feelings, in general unit numbers in Captain should be a bit more dynamic. Reduce the number of men in this unit by 1 from 7 to 6 (7 if you include player).
Also agree, Druz and Catas having access to bows made them interesting and distinct, and representative of the era they're supposed to be from by being heavily armored melee cavalry who could still support infantry when they couldn't charge.Btw, was the bow perk removed because it was too strong or because it wasn't strong enough? I quite liked the idea of balancing horse archers by giving most factions access to them and the addition gave the Druzhinnik a nice slavic feeling.
I had the impression thet their axe is faar too be remotely playable in melee. Like it's aesthetics though.
I had the impression that Sturgia is supposed to have good inf, bad archers (no heavy archers) and mediocre cav. Balancing wise it would be a bad idea ho make one faction bad in more than one arm because it would make it very easy to counter and inf+arch-cav would make them unbalanced for siege compared to open field battles.
Btw, was the bow perk removed because it was too strong or because it wasn't strong enough? I quite liked the idea of balancing horse archers by giving most factions access to them and the addition gave the Druzhinnik a nice slavic feeling.
my guess is that they removed bows on these classes becouse barely anyone actually used them and had a good score (they kinda analized a MP at whole for some bunch of time, and removed most of cav bows/cav javelins/ cav 1h upgrade perks becouse of that i think)Also agree, Druz and Catas having access to bows made them interesting and distinct, and representative of the era they're supposed to be from by being heavily armored melee cavalry who could still support infantry when they couldn't charge.
I hope when Captain and Skirmish perks are split we can get these back.
I think you're right, but I think it is pretty lame that they removed the bows from all cav except Khuz in the same update that they made horse archers actually able to occasionally hit a target... would have been interesting to see if it helped them at all. They also purposely gave them absolute garbo bowsmy guess is that they removed bows on these classes becouse barely anyone actually used them and had a good score (they kinda analized a MP at whole for some bunch of time, and removed most of cav bows/cav javelins/ cav 1h upgrade perks becouse of that i think)
I still would love seing cav bows back at least on Empire, they were junky but fun and immersive to real Roman Empire
I think TW got to the conclusion that horse archers are too annoying to give them to every faction and in some modes that's even true.I think you're right, but I think it is pretty lame that they removed the bows from all cav except Khuz in the same update that they made horse archers actually able to occasionally hit a target... would have been interesting to see if it helped them at all. They also purposely gave them absolute garbo bows
I think TW got to the conclusion that horse archers are too annoying to give them to every faction and in some modes that's even true.
Sad nonetheless, especially as the choice of either bow or lance on a heavy cav was probably one of the more balanced and counterable.