Am I taking this too seriously?
Yes you are. Simple as taht.
Am I taking this too seriously?
From the steam description:There's not supposed to be continuity, it's a re-imagination of the continent.
Don't mind it.
The old map was too simple. We don't need to keep it forever.
Indeed it does. Doesn't Bannerlord start at 1080? From 1080 to 1257... you see, less than 200 years.
I will just repeat myself because clearly it needs to be repeated: As we can clearly see from the map that we have, this is a re-imagination, and continuity in geographical terms was not the goal.From the steam description:
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia.
Sure, the new map looks better, but did they need to move the cities around that much?
That is noice, i don't mind it for now, as long the names will be changed, and the towns will be placed back to their original place later on, in a bigger patch. I like the new look of the map though.Biggest and most fair problem you folks seem to have is related to town names. I was on top of it for quite some time, but during the last phase while balanceing out trade routes and faction interaction choke point I messed up soem of them. That's completely on me. It is a very easy thing to change but it also comes with risk of breaking save games, so unfortunatly we are stuck with southern sargot for now.
apart from that, the main change is water masses around the map, and more prohibiting use of mountain ranges and rivers. apart from being visual elements, they are also most important tools that we had to crate natural boundaries that would be more believable. Beyond that it also give us more opportunities, and most importantly give you the players more sense of a journey between rivers and canyons and valleys instead of double clicking (or click+3) straight lines between cities.
Is there an "official" list of which cities are supposed to be where? Just so players who care about immersion and RP continuity can reference it for peace of mind?Biggest and most fair problem you folks seem to have is related to town names. I was on top of it for quite some time, but during the last phase while balanceing out trade routes and faction interaction choke point I messed up soem of them. That's completely on me. It is a very easy thing to change but it also comes with risk of breaking save games, so unfortunatly we are stuck with southern sargot for now.
apart from that, the main change is water masses around the map, and more prohibiting use of mountain ranges and rivers. apart from being visual elements, they are also most important tools that we had to crate natural boundaries that would be more believable. Beyond that it also give us more opportunities, and most importantly give you the players more sense of a journey between rivers and canyons and valleys instead of double clicking (or click+3) straight lines between cities.
I mean, its not like the map in Warband was realistic or well designed to begin with. In Bannerlord they actually made some effort to make the geography believeable. Despite the games many problems and inconsistencies I think the visual design in Bannerlord is way superior to Warband.
The place names alone doesnt mean anything. Rhodoks are Northern Italian states with Swiss influence. Crossbows, Pavise shields, Pikeman and mountains indicates that they are inspired from Northern Italian and Swiss states. And the fact that they are neighbouring Swadia (German states) also shows that. Yeah they may have some inspiration from Lithuanian names (I strongly doubt it because Rhodes island is more likely) but nothing else is inspired from Lithuania or Poland.A mix of Scots and Italians makes no sense. Italians, why? Because they use pavise shields? Scots, why? Because they have pikes and live in the hills?
Look at their place names, it's clearly Lithuanian-inspired. If Jelkala, Veluca and Yalen were called Iogola, Velocca and Ialenna, then maybe, but the sound of the placenames is so characteristically Lithuanian that they can't have been inspired ORIGINALLY (originally) by anything else.
Ah, so does that mean it might change? I'd like that.Biggest and most fair problem you folks seem to have is related to town names. I was on top of it for quite some time, but during the last phase while balancing out trade routes and faction interaction choke point I messed up some of them. That's completely on me. It is a very easy thing to change but it also comes with risk of breaking save games, so unfortunately we are stuck with southern sargot for now.
I always thought of Calradia as being similar in size to Anatolia, which gave a good sense of scale to the world.one last thing, the anatolia comparesent, I was not here when warband map was made, but for the new one and the onld and to some extent warbands map, I can give an insight. Yes being a turkish company we surely did even if only unconsciously did took inspriation from the land we know, but thing is anatolia with its posisiton that sits between three continents, having 2 different coastal climates one being mediterenian other Baltic sea like black sea, to the west mountain ranges that allow sea winds to penetrate deep into the land similar to , while in the east great and high mountain ranges, similar to urals, and in the middle steppes that are reminiscent of western asia steppes, Anatolia is kinda a micro Euroasia.
Ah, so does that mean it might change? I'd like that.
I hope that you will bring back Veluca. It was my favourite city, and quite well fleshed out thanks to companion dialogue, not to mention Lord Kastor.
I always thought of Calradia as being similar in size to Anatolia, which gave a good sense of scale to the world.
The new Calradia seems substantially bigger. Which reminds me to ask a question:
Does the world's climate change drastically between BL and WB, or have you just rearranged Calradia? On one hand, Charas might be Shariz (or Chelez?), and Jalmarys could be Halmar. On the other hand, there are villages in the steppes in the east that have the same names as some Vaegir villages, so it could also be that the peripheries of Warband Calradia has just been moved further out, with new stuff in the middle.
Sure, the new map looks better, but did they need to move the cities around that much?
Biggest and most fair problem you folks seem to have is related to town names. I was on top of it for quite some time, but during the last phase while balancing out trade routes and faction interaction choke point I messed up some of them. That's completely on me. It is a very easy thing to change but it also comes with risk of breaking save games, so unfortunately we are stuck with southern sargot for now.
apart from that, the main change is water masses around the map, and more prohibiting use of mountain ranges and rivers. apart from being visual elements, they are also most important tools that we had to crate natural boundaries that would be more believable. Beyond that it also give us more opportunities, and most importantly give you the players more sense of a journey between rivers and canyons and valleys instead of double clicking (or click+3) straight lines between cities.
Though there are limits, and decisions we made along the way, like varcheg being a sturgian town, and pravend in relation to it would not be neighboring towns like it was in warband.
one last thing, the anatolia comparesent, I was not here when warband map was made, but for the new one and the onld and to some extent warbands map, I can give an insight. Yes being a turkish company we surely did even if only unconsciously did took inspriation from the land we know, but thing is anatolia with its posisiton that sits between three continents, having 2 different coastal climates one being mediterenian other Baltic sea like black sea, to the west mountain ranges that allow sea winds to penetrate deep into the land similar to , while in the east great and high mountain ranges, similar to urals, and in the middle steppes that are reminiscent of western asia steppes, Anatolia is kinda a micro Euroasia.
The names sound Italian and devs themselves said they based Rhodoks on Italian city states and based names on Rhodes Island. Lithuania? Really?
The place names alone doesnt mean anything. Rhodoks are Northern Italian states with Swiss influence. Crossbows, Pavise shields, Pikeman and mountains indicates that they are inspired from Northern Italian and Swiss states. And the fact that they are neighbouring Swadia (German states) also shows that.
Yeah they may have some inspiration from Lithuanian names (I strongly doubt it because Rhodes island is more likely) but nothing else is inspired from Lithuania or Poland.