The spear not only is weak for the player, but the way it currently works (thudding at point blank) allows the cheesing of enemy AI too. I demonstrated this in the video below. Bear in mind this is AI difficulty level 100 maximum too unlocked by a mod.
Now I will never fight spearman the same again. Just rush attack and you will win. They are only dangerous in a mass fighting scenario.
Well...after watching that I can see what you mean. From a purely gameplay / fun perspective, that's certainly not what I would call balanced. And I think you hit the nail on the head about mass fighting scenarios. The big failing here is two-fold:
1.) The amount of "recovery" time it takes for the spear to reset after blocking is far too much, imo. If I need to wait almost a full second like that for my weapon to become responsive again,
then wait for it to animate into an attack posture,
then wait for a rather slow lunge animation to play out...only to cause a trifling amount of damage...I'm left with little reason to ever use a spear on foot.
2.) A spear doesn't seem to offer any other advantages to offset its lackluster offensive ability. For example...real-world advantages that could be added into the game.
I think the major issue here is not the "amount of damage" they cause, but the fact that spears in the game are not really being used for their intended purpose in actual war. (I'd say they have the impact-warfare part of spears and lances down: spears are excellent when used from horseback, especially if they can be couched.) When spears are used on foot, however, they were never really intended to be weapons one would "duel" with. Spears and pikes were always meant to be used in a shield wall or phalanx
formation, and their purpose was
battlefield control.
I line up a whole bunch of spearmen shoulder-to-shoulder, behind a solid wall of shields, with spears either resting on top, stabbing over the top from the rank behind the shield line, or protruding below the shields. Or, I create a phalanx for more aggressive maneuvers to drive the enemy back. My purpose with this formation is not to kill enemies so much as lock them down and make it extremely difficult for them to move. I've got a heavy shaft and sharpened tip -- I can definitely cause damage, as all the force behind every thrust will be focused on that tip. So, I am certainly still "dangerous"...but it's terribly easy to knock a spear aside. My chances of actually hitting someone that's actively defending is slim. A spear's primary advantages as a weapon are
reach and
leverage. More than "damaging" the enemy, I can push them around, all while staying out of the reach of most other weapons. If they try to run, I can quickly advance and
make them engage me again. But even more importantly, I am going to be able to deny areas of the battlefield to the enemy. Historically, pretty much anything that had to take a spear formation "head on" would be met with a stalemate, followed by diminishing returns if they sustained their engagement:
- hand weapons, like axes, maces, or swords would not be able to close in enough to do much damage without taking a lot of damage in return, and the attacking forces were like to tire themselves out a lot more quickly than the defending spearmen.
- mounted units would be in a very bad spot, as their horses were very much in extreme danger, and the reach of the spears would negate the height and reach advantage of weapons wielded from horseback (including other spears wielded from horseback).
- archers would be largely ineffective because of the shields being packed tightly together. Arrows are expensive, and they're going to do very little against a shield wall.
- an opposing spear formation would, for all intents and purposes, get into a protracted shoving war. Both sides tiring out the other side while doing little but wrenching their formations around a bit.
- polearms, like halberds, pole axes, pole hammers, etc. could probably do some damage, as these are weapons designed to wrench shields off of arms and reach over the top of defenses...but they still need to close in first. So...tiring and dangerous for little return, again.
Primarily, I defeat a spear formation by flanking. I need shock infantry or cavalry to hit the spear formation from the sides or back...and that's hard if the spearmen are well-trained and able to quickly reform into a defensive circle or box formation. The weapon that was finally introduced to counter spear formations was the
greatsword. Not the D&D / Warcraft / Anime / Hollywood versions -- the
real greatswords. These things:
While people think of them as a version of the typical "sword", they're really not, nor can they be used the same way as one would use a standard arming sword or longsword. Greatswords are both too long and too heavy for that. They're primarily used in broad strokes to first out-lever a spear or pike formation and create an opening (sort of like parting grass with a stick), close-ranged troops push in with them, and together they break up the spear line.
Aside from that...spears don't really have any weaknesses. They simply cannot be used effectively for offense (not when compared to most other weapons found on the battlefield. In fact, when dealing with armored warfare, the only weapon that would be worse than a spear for offensive purposes...is a
sword.)
So, I think the issue with spears in Bannerlord is that the AI is suffering from all of the weaknesses of the weapon, but using none of its strengths. I mean, let's face it, while the AI does seem to try to mostly stay together at times, once the battle is joined, AI tactics largely dissolve into "get 'em!"
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TL;DR -
I'd either increase a spear's ability to attack more quickly, effectively "stun-locking" opponents if causing little damage, or I'd increase the amount of damage they put out overall to make them worthwhile on foot.
Or...they could code some specific spear tactics and formations into the AI...