narrow corridoor where the person cant flank around you and cant swing his sword easily? i could just hold out my spear and watch as he impales himself on it. This is the exact situation the spartans and accompanying troops at themopylae had, and we all know how that turned out for the persians. 20,000 dead persians compared to the 4000 dead greeks. There are VERY few situations where a sword beats a spear. before anyone disputes this fact, go and look it up. There is a reason the spear is used in every era of world history and in every different culture and civilisation, many of which invented it independantly.
Generally speaking I think people dont realise how strong spears are. So i shall clarify a few things off the top of my head:
, They are actually very fast to use
, they can do substantial damage
, they are very easy/quick to pull back and ready another strike
, they can keep pressure on an enemy constantly while they cannot put pressure on you (because of range)
, they arent so easily cut through (as seen in films)
,They are very hard to block or parry without a shield.
,Predicting where the next strike is going to land is very hard (the thrust can be easily changed mid thrust)
,Even vs a shield a feign stab to the face will cause the defender to raise his shield across his vision and expose his legs and blind himself (then stab his legs, he will fall, stab his face/chest, or stab his sides while he cant see where to defend)
,Grabbing a spear after a thrust is hard to do due to the nature of spear fighters pulling their spear back immediately after a thrust. To reliably grab the spear you would need to get hit by it... (still this can prove effective vs an untrained spearman) (also if the spearman is holding his spear twohanded grabbing the spear with 1 hand is useless as when he retracts his thrust you will have your hand cut)
,even if parrying, dodging or blocking a spear thrust you can still easily get stabbed multiple times before you are in range with a sword,
,Even if you manage to close the gap completely you still need to get a hit on the spearmen that will do damage enough to stop him, and contrary to popular belief a spear can still block a sword strike (it will not be cut through or break) if he has a shield, well he can bash your with it, push you back again, or maneuver you into a thrust, if hes twohanded spear then he can still block and push you back (he isnt totally defenceless is what im saying, though he is slightly disadvantaged)
Now currently in bannerlord spears are slow, low damage, the time between attacks is long, keeping pressure on tjhe opponent is near impossible(1v1), can be blocked, parried easier, can be predictable, feigns arent effective with spears, blocking 1 strike is enough to close the gap(or even blocking 0 attacks to close the gap).
and of course being stabbed point blank with a spear in bannerlord does tiny amount of damage when it should still flinch and push you realistically.
So yes spears are in a pretty sorry state at the moment.
The spear not only is weak for the player, but the way it currently works (thudding at point blank) allows the cheesing of enemy AI too. I demonstrated this in the video below. Bear in mind this is AI difficulty level 100 maximum too unlocked by a mod.
Now I will never fight spearman the same again. Just rush attack and you will win. They are only dangerous in a mass fighting scenario.
like i just described in the above post f.e.TL;DR -
I'd either increase a spear's ability to attack more quickly, effectively "stun-locking" opponents if causing little damage, or I'd increase the amount of damage they put out overall to make them worthwhile on foot.
Or...they could code some specific spear tactics and formations into the AI...
Why is it difficult to implement AI melee combat that makes sense rather than random incoherent swinging?
It seems to me that all weapons should be able to be held out in front to deny enemy from closing in. As seen in all of the videos posted here demonstrating how a spear is used.
As it stands, mount and blade combat was originally fun for me when I was young, when it grew repetitive I listened to audio books simultaneously. Now, however I find it boring. The failure to give spears an adequate implementation is part of a larger failure to make combat interesting, which requires tactics as can be found from real life battlefields of the past.
I truly don't know.It's possible to make thrust attacks do damage by just having your weapon out, dependent on velocity. -Dying light
This then opens up a new issue of how to implement a balanced and workable parrying system for this kind of attack?
How do you prevent unintended misuse of this by running around and piking things like a human cavalry?
Some things in real life, when modelled to our current limitations of keyboard and mouse gaming may cause unintentional unrealistic and unbalanced side effects.