There's a ton of bugs that make it into Captain mode when the Beta branch merges with the production branch.
For example, the latest production release has an "Improved Armor" perk bug: Where before 50% of your troops were equipped with the improved armor, your unit now has a 50% chance to have the armor for every troop, and a 50% chance to have the armor for no troops when you spawn. This is a pretty big deal and immediately obvious.
Usually, it is because something is not obvious in Skirmish mode that it squeaks by.
Like it seems cool to have Brigands and other skirmishers have a Ash Throwing spear in addition to their other thrown weapons. But you have no control over when he throws that spear, and unlike the Spear perk the Brigands had before you will lose your advantage vs cavalry if you let your Skirmishers skirmish. Now you have to decide if you will hold fire the entire game to deal with cav, making your javelins just ornamental, or let the AI randomly choose which weapon to throw when you exchange missiles.
The issue with the formations speed should've been a one-game decision as well, that will never be good.
I'm not so much complaining (but I am though) as suggesting that we shift the Beta/Bannerlord's obsession with Skirmish mode to include more Captain players in the Beta.
For example, the latest production release has an "Improved Armor" perk bug: Where before 50% of your troops were equipped with the improved armor, your unit now has a 50% chance to have the armor for every troop, and a 50% chance to have the armor for no troops when you spawn. This is a pretty big deal and immediately obvious.
Usually, it is because something is not obvious in Skirmish mode that it squeaks by.
Like it seems cool to have Brigands and other skirmishers have a Ash Throwing spear in addition to their other thrown weapons. But you have no control over when he throws that spear, and unlike the Spear perk the Brigands had before you will lose your advantage vs cavalry if you let your Skirmishers skirmish. Now you have to decide if you will hold fire the entire game to deal with cav, making your javelins just ornamental, or let the AI randomly choose which weapon to throw when you exchange missiles.
The issue with the formations speed should've been a one-game decision as well, that will never be good.
I'm not so much complaining (but I am though) as suggesting that we shift the Beta/Bannerlord's obsession with Skirmish mode to include more Captain players in the Beta.