First of all, I have so far thoroughly enjoy this mod, and the direction that it is going in, lore wise and gameplay, are excellent and makes me excited for each and every new release. Without taking too much time here, a few suggestions that I would like to see implemented or considered:
+ More fief Improvements:
- Brothel
- Clayworks
- Stone/Marble Quarry
- Aqueduct (Pre-resiquite for baths)
- Public Baths
- Irrigated fields
- Temple (with larger or smaller options depending on fief... shrine, chapel, cathedral, etc.)
- Guild hall
- Mine (Different variants dependent on material)
- Expanded trade quarter
- Harbor
L (Upgrades to Cothon)
- Library
+ Bug Fixes/Improvements
- One thing I have noticed is that spawns such as the Zann and and other minor factions
don't seem to attack other lords parties, only player.
- Increase range and likelihood in which lords and other friendly faction parties join the battle on your side,
perhaps even have city and castle garrisons join in.
- Ability to donate money to fief to improve relation, among perhaps other ways
- Chance to escape from battle after losing like NPC lords.
- More castle and town scenes, specific to faction (elves in lush forested areas, etc.)
L Anno Domini has some incredible city scenes that could be implemented on permission.
- After starting your own faction, have the ability to custom tailor your own faction troop tree.
- Since Maccavia is a Republic, it would be nice if the faction leader changed every now and then through elections, which would be based on the lords relation to all the cities, villages, castles and renown.
- Pre-battle orders, different formation types
- Ability to duel enemy lords before a battle to increase your army's morale, decreasing the other.
- Hearing horns on changing your formation in battle and charging at the enemy
L Anno Domini implemented this, and the Stainless Steel mod for Medieval 2: Total War had excellent sounds for this.