Would you consider adding a Loremaster to every city or a city or castle that belongs to a king or at least to Galwe as a most important City in Perisno? This guy would know the whole lore of Perisno and we could ask him to tell us about it. I think it would be more immersive to learn Perisno lore that way instead having to go to read it the normal way.
Could our Spymaster get an option to stir some problems\passions between two kingdoms to try to start a war between them.It could work similarly or in the same way the border incident mechanic works.
I've noticed that we have many legendary weapons to get in many quests but wouldn't it be cool to get a quest where we can get a legendary armor?
What you think about adding an original quest to every companion in the game or at least to some most important? It would flesh out the story, history and lore even more.
I wonder if it wouldnt be good to change some of the dwarven villages and castles to look more dwarvern? For example there are cities and some castles that are under the mountain so wouldnt it be cool to do the same with villages and rest of the castles? In the case of villages it would be cool to make them looking more like a trading posts than a normal villages if they have to be on the sun because, dwarves would rather have trading posts there than a normal villages.
When you ask your monarch to give you a castle that you've taken from the enemy and they want to give you money instead, could you increas the amount? As it stands the money wasted on taking said fortress is many times higher than this meager amount your monarch proposes...
Could you implement more robust religion system? It would be great if we could build temples for our gods that would make more people believe in said God or gods. Maybe some questlines. Maybe even holy wars, something akin to Church of Faith vs the Demon Worshipers... Theses mechanics would tie well with the other Priest mechanics we are getting access to when we hire him.
Could you add some kind of a mark or animation (whatever) that would suggest to the player that this particular archer\crossbowman is out of arrows\botls? It would help immeasurably to make up the player's mind if they should retreat from siege battle or just change the archers position so they can resume firing. Its really hard to look at every archer in your army and see if they have arrows or not in the heat of battle... This option could be togglable in the camp menu or somewhere.
There is a desert between Giants, Drahara and Dwarves and i believe its a great, huge place to be populated by a major faction or at least several smaller ones. There could be something cool there, maybe some free merchant cities or something. Also that part of the map looks good enough to make out of it a tropical land or something with jungles or something.. There is still much free land between major factions for some smaller ones especially to the north-west of Torlania and to the west from the Aroulo and also between Realm of the Falocn and Hakon in the huge forest and between Kulan horde and Cretas...
Could you do something that at some point lords including player cant get more fiefs no matter what? There is a point in the game where lords or player keep getting more fiefs and it gets boring because its just another castle or city. It would be cool to force stop any options to get anymore fiefs so the player and other lords would be forced to rebell and make their own kingdom if they managed to take a city or castle and king wont give it to them and if they have bad relations with their king.
Wouldnt it be good to give the Geldar and Cretas a city in place of those castles, same as it is in the case of Aroulo? They would still be quite weak but at the same time significantly stronger so as factions they would live longer and their cities might give more options to the player.
Can our Troop Quarters units be attacked by our enemies?
I also wanted to ask if you plan to add some new or at least changed throne room scenes and tavern scenes? There are so many that are copy paste.
Could our Spymaster get an option to stir some problems\passions between two kingdoms to try to start a war between them.It could work similarly or in the same way the border incident mechanic works.
I've noticed that we have many legendary weapons to get in many quests but wouldn't it be cool to get a quest where we can get a legendary armor?
What you think about adding an original quest to every companion in the game or at least to some most important? It would flesh out the story, history and lore even more.
I wonder if it wouldnt be good to change some of the dwarven villages and castles to look more dwarvern? For example there are cities and some castles that are under the mountain so wouldnt it be cool to do the same with villages and rest of the castles? In the case of villages it would be cool to make them looking more like a trading posts than a normal villages if they have to be on the sun because, dwarves would rather have trading posts there than a normal villages.
When you ask your monarch to give you a castle that you've taken from the enemy and they want to give you money instead, could you increas the amount? As it stands the money wasted on taking said fortress is many times higher than this meager amount your monarch proposes...
Could you implement more robust religion system? It would be great if we could build temples for our gods that would make more people believe in said God or gods. Maybe some questlines. Maybe even holy wars, something akin to Church of Faith vs the Demon Worshipers... Theses mechanics would tie well with the other Priest mechanics we are getting access to when we hire him.
Could you add some kind of a mark or animation (whatever) that would suggest to the player that this particular archer\crossbowman is out of arrows\botls? It would help immeasurably to make up the player's mind if they should retreat from siege battle or just change the archers position so they can resume firing. Its really hard to look at every archer in your army and see if they have arrows or not in the heat of battle... This option could be togglable in the camp menu or somewhere.
There is a desert between Giants, Drahara and Dwarves and i believe its a great, huge place to be populated by a major faction or at least several smaller ones. There could be something cool there, maybe some free merchant cities or something. Also that part of the map looks good enough to make out of it a tropical land or something with jungles or something.. There is still much free land between major factions for some smaller ones especially to the north-west of Torlania and to the west from the Aroulo and also between Realm of the Falocn and Hakon in the huge forest and between Kulan horde and Cretas...
Could you do something that at some point lords including player cant get more fiefs no matter what? There is a point in the game where lords or player keep getting more fiefs and it gets boring because its just another castle or city. It would be cool to force stop any options to get anymore fiefs so the player and other lords would be forced to rebell and make their own kingdom if they managed to take a city or castle and king wont give it to them and if they have bad relations with their king.
Wouldnt it be good to give the Geldar and Cretas a city in place of those castles, same as it is in the case of Aroulo? They would still be quite weak but at the same time significantly stronger so as factions they would live longer and their cities might give more options to the player.
Can our Troop Quarters units be attacked by our enemies?
I also wanted to ask if you plan to add some new or at least changed throne room scenes and tavern scenes? There are so many that are copy paste.
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