Lord Silvabane
Sergeant
I have everything on max difficulty apart from "damage to player", it's set at 1/4.
And I forgot to mention the most obvious option, kill the horse. A lancer without a horse will take two hours trying to tickle you to death with his lance.Horrux said:1 VS 1, the guy with the lance charges me and 1-hits me. I have 5 ironflesh, too... I don't think I can block a lance charge with a knife? LOL?Lord Brutus said:Infantry archers usually carry knives as well, not long range weapons, I know, but people with lances can often be shot or stabbed in the back.
Lord Brutus said:And I forgot to mention the most obvious option, kill the horse. A lancer without a horse will take two hours trying to tickle you to death with his lance.Horrux said:1 VS 1, the guy with the lance charges me and 1-hits me. I have 5 ironflesh, too... I don't think I can block a lance charge with a knife? LOL?Lord Brutus said:Infantry archers usually carry knives as well, not long range weapons, I know, but people with lances can often be shot or stabbed in the back.
bakters said:This game is difficult when you don't *know* what you can do, and what you can't do.
bakters said:Similarly, once you figure out how to avoid getting hit damage to player stops making any difference. You can win the same battle almost just as easily half naked and wounded as with full health, beastly armor and on 1/4 damage. For me personally damage to player never made much difference, so it is the first thing I max out when learning new mod or whatever. Even in tournaments it doesn't matter if you are one-shotted or two-shotted all that much. Don't believe me? Try a hard (for your character) tournament on full or 1/4. If you are like me, you will have almost just as difficult a time both ways.
How about Battle Sizer? Why 150 is more difficult than 50? With Battle Size at 200 I can take my full top level army against mid-levelish enemies and crush them. At 50 my top level units will have to face their top level units, and will probably get killed sometimes... How about siege attack, when their units fall off walls while I can spread mine in such a way, that all of my archers can shoot at once, while they can't breathe?
bakters said:Sure, I do agree that at 1/4 damage you can take much more hits before you go down, but how much it changes the outcomes of battles from mid-game forward? I'd say that not much at all, but maybe because of my playstyle? I pretty much always played unshielded horse-archer with a bastard sword, so while I could deal a lot of damage, I couldn't tank even at 1/4 damage. If I was swarmed, I either cut myself out immediately or I went down. AI hits through each other, so you get constantly interrupted and you will go down a bit later on 1/4 damage, but that's it. Not much of a difference, on native at least. Mods can be different, of course. I know, because now I play wFaS, where any random shot can insta-kill you on full damage despite decent armor.
bakters said:Sure, I do agree that at 1/4 damage you can take much more hits before you go down, but how much it changes the outcomes of battles from mid-game forward? I'd say that not much at all, but maybe because of my playstyle? I pretty much always played unshielded horse-archer with a bastard sword, so while I could deal a lot of damage, I couldn't tank even at 1/4 damage. If I was swarmed, I either cut myself out immediately or I went down. AI hits through each other, so you get constantly interrupted and you will go down a bit later on 1/4 damage, but that's it. Not much of a difference, on native at least. Mods can be different, of course. I know, because now I play wFaS, where any random shot can insta-kill you on full damage despite decent armor.
bakters said:True. Also Tactics skill works as intended, but all in all, I don't think that it makes much of a difference. You either can do it, or you can't, and those several extra troops you end up with due to higher sustainable renown are not gonna change much. I use those slots for freed prisoners, which get immediately dumped into a garrison.
Anyway, I chimed in again mostly to brag. I took on 82 Winged Hussar deserters with a mighty force of 16. My troops went down in less then a minute, of course, so I had to do all the killing myself, and I won. Campaign AI is set to something easy, and Combat AI is in the middle (I think), but the rest is maxed. (I'm not sure if lower Combat AI even helps. I think I'd prefer if enemies would throw faints while they were swarming me instead of spamming attacks, but I don't have it maxed.) I survived two "glancing blows" due to being stuck on the edge of the map.
Man, how I hate those invisible walls! But I won anyway.
In Warband I use Battle Continuation, but not in wFaS, because it clashes with the mod I'm using. Anyway, in this battle my troops killed maybe 5 enemies (and I doubt even that). I took all of them down, but it took a long time. So you can win a round alone *slowly*.annallia said:You seem to have answered yourself. True it is different for you and me because you don't use battle continuation and I do however the way I see it every troop you yourself kills is one troop that cannot kill or distract one of yours.
The biggest difference for me is if I get stuck or lose my horse, I can take a solid hit or two before I go down. It can make a difference, of course, but not a big one. The amount of damage I'm dealing is the same no matter if I take full damage or a 1/4, so I kill at the same rate.So having the damage turned way down allows you to kill far more of the enemy troops.
Sure, I tried many ways, but I decided that it's better to not micromanage too much. My reasoning is as follows.Also your troops only get spread out if you let them, if you use the commands to bring them back to you between waves (in other words letting the routers go) assuming that you didn't march all the way across the map to meet the enemy you can have a second, even third charge as a unified group.
You will adjust very quickly, and be just as successful as before. Wanna bet?With all that said I finally upped combat speed. I somehow always over looked that when toying with difficulty. I moved it from normal to fastest and holy crap! While I don't notice a lot of difference between the speeds when dealing with normal troops last time I ran into Ragnar he was swinging that two hander around like it was a butter knife!
bakters said:The biggest difference for me is if I get stuck or lose my horse, I can take a solid hit or two before I go down. It can make a difference, of course, but not a big one. The amount of damage I'm dealing is the same no matter if I take full damage or a 1/4, so I kill at the same rate.
bakters said:0. You will lose some troops during regrouping stage. It's almost inevitable, no matter what.
1. If I leave my healers across the map from the whole battle, they will stay alive.
2. Routed troops will meet you next round, so it's good to kill them, if you can.
3. I can personally kill a lot of newly spawned enemies if they bunch up nicely around a lonely attacker of mine. Others will spread out chasing us around, so my cavalry can take cheap shots at them.
4. If you regroup, your troops will create a bigger target. Even lousy marksmen are bound to hit something. It's better if they are constantly on the move and spread out.
Already adjusted, like I said very little difference with normal troops. Lords on the other hand have become a unit that I prioritize not because it makes me giggle when I make sure the king/lord is the first one down in the battle (old habit from total war games of gunning for generals). Now I do it because I know they can really do some damage.bakters said:You will adjust very quickly, and be just as successful as before. Wanna bet?
If the enemies routed when they were retreating(Avoiding death after pretty fast one-sided slaughter of his allies), then you will face them next round.bakters said:I'm quite convinced that you face routed troops during next round in Native. Sometimes you even face a lone survivor, though I can imagine I was wrong about that.